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Features

  • •
    Harbor monument reworks
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    Cargo Ship docking
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    Bradley Scientists will now help defend it
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    Patrol Helicopter reworks and improvements
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    IO entities snapping
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    Saturation Tube for Large and Small oilrigs, including new CCTV station.
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    New Seed and Mushroom World Models
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    Ping estimation in server browser
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    Added minigun
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    Added military flame thrower
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Improvements

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    Tool cupboard upkeep timer now in realtime
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    Increased counter max target number from 100 to 999
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    Reversed RAND switch behavior, passes power when on and resets to off
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    Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered
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    Updated smart switch guide mesh
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    Vendor UI now closes automatically when map is closed
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    Vendor name is now shown again on hover of single vendors
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    Updated patrol helicopter map tooltip name
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    Improved overgowth foliage at monuments
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    More props and structures react to the snow biome in monuments and will display a snow variant
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    Updated Head Bag World Model to use a Bloody Texture
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    Prevent stashes from networking while underground
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Fixed

  • •
    Fixed being able to build close to Oil Rig/out in deep ocean
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    Fixed cooking objectives not appearing in a specific sequence when playing the tutorial
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    Fixed missing colliders on tutorial island
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    Fixed incorrect information on Tutorial tag tooltip in server browser
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    Fixed tutorial tag appearing incorrectly aligned in loading screen
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    Fixed some tutorial Island text not localizing correctly
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    Fixed tutorial achievements not unlocking correctly
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    Fixed some tutorial popup videos not appearing after the player dies during the tutorial
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    Tutorial island server performance improvements
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    Fixed opening inventory causing large lag spikes after opening large amount of vending machines
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    Fixed attachments being right clicked onto weapon instead of into backpack
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    Fixed clothing being worn instead of right clicked into backpack
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    Fixed items not being right clicked from backpack -> vending machine
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    Fixed full server demo error when running with `-nonetworkthread`
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    Fixed backpack UI being stuck on screen after opening & closing backpack
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    Fixed a particular water pump IO configuration that could degrade server performance
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    Fixed electrical deployables being offset when placed
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    Fixed AND, & OR gates draining batteries on both sides instead of only the side with the highest power input
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    Fixed memory cell draining battery on both sides instead of from the active output
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    Fixed electrical branch draining power when nothing is connected to its branch out side
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    Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
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    Fixed auxiliary inputs/outputs draining power unnecessarily
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    Fixed memory cell draining battery on both sides instead of from the active output
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    Fixed memory cell power passthrough being shown on both outputs instead of on the active one
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    Fixed counter power passing power through when under their target value
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    Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
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    Fixed wire tool not clearing active wire when right clicking
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    Reduced the slight delay in showing UI passthrough value when looking at an IO entity
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    Fixed timer time not editable until powered
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    Fixed pressure pads blocking power passthrough for a bit when triggered
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    Fixed industrial combiner deployable on self
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    Fixed button deployable on the side of other components
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    Fixed electrical flasher light and siren light having no emission when on
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    Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
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    Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
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    Fixed switch and smart switch green/red lights feedbacks
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    Fixed ceiling lights being powerable using only 1 power instead of 2
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    Fixed storage monitor missing deploy guide
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    Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
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    Fixed stacking small sign exploit
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    Fixed microphone stand typo
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    Fixed weapon racks being able to be deployed underwater
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    Fixed patrol helicopter not exploding when hitting the water
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    Fixed patrol helicopter getting locked in an orbit around a non existent target
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    Fixed patrol helicopter staying on the map when it's being told to retire
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    Fixed elevator doors in Launch Site getting duplicated every time a server rebooted
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Removed

  • •
    Disabled Easter Event

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