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Fixed being able to build close to Oil Rig/out in deep ocean
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Fixed cooking objectives not appearing in a specific sequence when playing the tutorial
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Fixed missing colliders on tutorial island
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Fixed incorrect information on Tutorial tag tooltip in server browser
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Fixed tutorial tag appearing incorrectly aligned in loading screen
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Fixed some tutorial Island text not localizing correctly
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Fixed tutorial achievements not unlocking correctly
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Fixed some tutorial popup videos not appearing after the player dies during the tutorial
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Tutorial island server performance improvements
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Fixed opening inventory causing large lag spikes after opening large amount of vending machines
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Fixed attachments being right clicked onto weapon instead of into backpack
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Fixed clothing being worn instead of right clicked into backpack
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Fixed items not being right clicked from backpack -> vending machine
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Fixed full server demo error when running with `-nonetworkthread`
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Fixed backpack UI being stuck on screen after opening & closing backpack
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Fixed a particular water pump IO configuration that could degrade server performance
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Fixed electrical deployables being offset when placed
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Fixed AND, & OR gates draining batteries on both sides instead of only the side with the highest power input
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Fixed memory cell draining battery on both sides instead of from the active output
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Fixed electrical branch draining power when nothing is connected to its branch out side
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Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
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Fixed auxiliary inputs/outputs draining power unnecessarily
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Fixed memory cell draining battery on both sides instead of from the active output
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Fixed memory cell power passthrough being shown on both outputs instead of on the active one
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Fixed counter power passing power through when under their target value
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Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
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Fixed wire tool not clearing active wire when right clicking
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Reduced the slight delay in showing UI passthrough value when looking at an IO entity
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Fixed timer time not editable until powered
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Fixed pressure pads blocking power passthrough for a bit when triggered
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Fixed industrial combiner deployable on self
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Fixed button deployable on the side of other components
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Fixed electrical flasher light and siren light having no emission when on
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Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
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Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
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Fixed switch and smart switch green/red lights feedbacks
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Fixed ceiling lights being powerable using only 1 power instead of 2
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Fixed storage monitor missing deploy guide
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Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
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Fixed stacking small sign exploit
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Fixed microphone stand typo
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Fixed weapon racks being able to be deployed underwater
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Fixed patrol helicopter not exploding when hitting the water
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Fixed patrol helicopter getting locked in an orbit around a non existent target
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Fixed patrol helicopter staying on the map when it's being told to retire
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Fixed elevator doors in Launch Site getting duplicated every time a server rebooted