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Features

  • •
    Upgraded to Harmony 2
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    Tier 2 and Tier 3 Workbenches now cost an additional 10%/20% scrap per purchase
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    External Structures now take 1.5 seconds to deploy
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Improvements

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    Moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
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    Safezone recyclers yield 20% less resources than before and take 8 seconds per cycle
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    Radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
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    Large, Small and Fish hunting trophies now have gibs when destroyed
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    Added debris to foundations
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    Added debris to floors
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    Thinner holosight attachment edges
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    Reduced SAP aimcone
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    Reduce hv ammo gp cost
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    Slightly increased torpedo surface accuracy
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    Torpedo craft yield increased to 5 from 3
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    Decreased metal plate craft cost from 25 to 18 hqm
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    Increased roadsign armor condition
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    Removed tech trash from drone crafting cost
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    Reduced gear cost in HMLMG
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    Submarine duo fires torpedos slightly faster than solo
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    Decreased LR300 damage falloff (more damage at longer range)
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    Increased LR300 bullet velocity
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    Decreased LR300 horizontal recoil
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    Reduced refire delay for burst module from 3x refire to 2x refire rate
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    Reduced cost of incendiary rockets and slightly increased damage
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    Added ability to drag items directly into backpack without opening it
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    Can demolish external walls & external gates for 10 minutes after placement
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    Can rotate vending machine 90 degrees
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    Can authorize other users on the tool cupboard
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    Muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
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    Barricade always deploys horizontal rather than aligning to terrain
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    Relaxed Barricade deployment
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    Custom smg now has a 30 round magazine
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    Custom smg has slightly higher chance for more center-fire hits
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    Barricade always deploys horizontal rather than aligning to terrain
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    Compress server tags to avoid servers going above 128 tag character limit
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    NPC’s that can give you a mission will now appear on the map (this can be toggled on the right of the screen)
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    Missions can no longer be completed if the player doesn’t have enough space in their inventory for the rewards
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    Added a dedicated UI panel explaining the steps and rewards of a mission before accepting it
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    Active missions will now appear as a list in the map - clicking on a mission will focus the map to its current objective
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    Can now close conversations with the Escape key
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    Improved server performance of Industrial Conveyors - they should no longer cause as much Item churn
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    Improved server performance of Industrial Conveyors when sending the screen info to clients
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    Promoting a team leader is now done via the team section in your inventory, the old promote to leader prompt when looking at another team member has been removed
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    Improved the feedback and responsiveness of the Start Tutorial button in the options, including communicating when you are not connected to a valid server
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    Minigun now shows the movement speed reduction in it’s information panel
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    Containers spawned for Cargo/Harbor event should now all be climbable
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    Cargo Ship now will dock at both Harbors
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    The Cargo Ship icon on the map now communicates whether the ship has already docked
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    The Containers for the Cargo/Harbor event will now spawn when the ship begins its approach
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    Updated Cargo Ship sounds
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    Can no longer soft lock the tutorial by attacking the killed bear with your spear
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    Getting crushed by a Container in the Harbor will now show an appropriate death icon
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    Implemented PR #54 for CUI - Adding Support for Scrollable Containers (thanks to Kulltero)
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    Updated remaining viewmodels to use new renderer (for list see above)
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    Further Bradley gameplay changes. Heavy scientists and stage based spawning.
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    Added a ramp into the legacy shelter to ensure you can get in on difficult terrain
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    Wires and hoses can now be attached to doors and will move accordingly
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    Reduced Electrical Branch minimum branch out power from 2 to 1
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    Reduced electrical button press time from 5s to 1s
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    Added snapping support to Counter, Fluid Switch & Pump, Connected Speaker, Electrical Heater, Laser Light, CCTV camera and Simple Light
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    Improved Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
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    Added 'electricbattery.battery charge' and 'electricbattery.battery deplete' admin commands to respectively charge and deplete a battery easily
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    Added 'pipette' command: gives you the item you're looking at and places it in your hands
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    Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part
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    IO entities configuration screen now supports numpad enter key to confirm
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    Updated RF items crafting costs, removing tech trash and HQM
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    Increased RF frequency range from 4 to 6 digits
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    Improved client performance of bullet impact effects causing stuttering during gunfights
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    Increased default MLRS 'broken' time after use from 10 to 20 minutes
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    Reworked bandit camp's roulette randomness
handyman

Fixed

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    Fixed erroneous black line on Hobo barrel icon
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    Fixed ping estimation causing large lag spikes on linux servers
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    Fixed industrial conveyors moving items into empty slots instead of filling partial stacks
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    Fixed photos & headbags not working when inside a backpack
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    Fixed several movement issues with ridable horses
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    Fixed head trophies not returning headbags to players when destroyed or picked up
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    Fixed heavy scientists not dropping minigun & flamethrower as much as intended
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    Fixed player health sometimes flickering when spectating
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    Fixed stashes sometimes being inconsistantly revealed
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    Fixed server disk space being endlessly consumed if full server demos is enabled but upload disabled
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    Fixed oil rig radiation not working after server restart
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    Fixed "Assign Friend" menu having dark names
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    Fixed steam nicknames sometimes being very slow to refresh
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    Fixed ammo sometimes being dropped to ground when unloading weapon / switching ammo types
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    Fixed horses sometimes taking 1.5x by bullets ricocheting
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    Fixed sleeping bags being difficult to place against walls in base
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    Fixed external wall snapping not being disabled when holding shift
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    Fixed storage adapter blocking looting chest
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    Fixed backpack being dropped in safezone when dying
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    Fixed hover looting clothing out of a full backpack not working
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    Fixed using doors & external gates to block up TCs behind walls
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    Fixed ability to rotate walls when an explosive is attached to it
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    Fixed holosight reticle being affected by motion blur
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    Fixed missions on the tutorial island counting towards the “Mission Accomplished” achievement
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    Fixed a case where dying during the tutorial island would result in duplicate objective markers appearing
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    Fixed error when starting some the lumberjack mission
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    Fixed incorrect translation string on the last objective of the lumberjack animal kill mission
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    Fixed lumberjack harvest wood mission step listing the incorrect amount
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    Fixed the mission objectives sometimes appearing on top of the marker list in the map screen
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    Fixed being able to right click scrap into an invisible loot slot at safe zone workbenches
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    Fixed some text not fitting in the help box in the tutorial
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    Fixed a case where holes in the terrain would appear in the tutorial island
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    Fixed a case where some environment props in the tutorial island would appear covered in snow
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    The hidden achievement in the tutorial should now be more reliable
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    Fixed being able to unequip the minigun while it is spinning and being able to fire immediately when it was next deployed
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    Fixed an exploit that allowed players to fly by dismounting a chair near a climbable surface
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    Fixed the reload button for the minigun not getting localised
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    Fixed a case where a specific configuration of hoses would cause massive server lag
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    Fixed several guns inventory panels showing too many attachment slots
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    Fixed an issue where Hobo barrels from the tunnel dweller decorations would leak to world origin after a server restart
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    Fixed Minigun having the same description as the HMLMG
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    Minigun reload help prompt now mentions Workbench T2/3
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    Fixed an NRE when rapidly switching between some weapons
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    Fixed not being able to open some storage containers with the chicken suit equipped
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    Fixed water wake components getting run on the server
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    Fixed several AI performance issues
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    Fixed animals sometimes floating above the ground until in range
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    Weapon rack collision area/bounds fixes
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    Military flamethrower scale fixed for weapon racks
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    Minigun can no longer be reloaded at weapon racks
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    Fixed buildable areas at harbor being inside the docking path of cargoship
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    Fixed NRE caused by the rangefinder in the binoculars
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    Fixed cargoship not destroying floatsams it passes over
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    Fixed cargoship stopping leaving if the server was saved mid-leave
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    Fixed NRE caused by our version of LeanTween
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    Fixed Splitter power distribution issue when not all outputs are used
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    Fixed Counter and HBHF sensor still rotating based on your view angle while being deployed
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    Fixed Smart Switch and Timers not deployable ~1 meter below ceilings
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    Fixed Smart Switch referred as Switch when looking at IO connection handles
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    Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
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    Fixed AND, OR and XOR switches emitting light when unpowered
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    Fixed Memory Cell side inputs triggerable by 0 power circuits
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    Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel
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    Fixed Storage Adaptor not working after reskinning a tool cupboard
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    Fixed Caboose light switches
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    Fixed physics regression bug for physics objects on moving vehicles, where the physics became "sticky"
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    Fixed gun audio issues from the previous update
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    Fixed the new cargo ship side doors being sometimes opened by cargo ship NPCs
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    Fixed Sprinkler incorrect water drain
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    Fixed patrol helicopter orbiting random zones far away on the map
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    Fixed patrol helicopter targeting players with strafes inside no go zones
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    Fixed patrol helicopter not exploding when hitting the ground at weird angles
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    Fixed an exploit allowing players to get inside the walls on the small oil rig
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    Fixed a flyhack violation when using one of the crane ladders in one of the harbors

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