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Features

  • Tin Can Alarm
  • Shockbyte Tool Cupboard skin
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Improvements

  • Bikes/Snowmobiles can now be driven onto the cargo containers and moved onto the cargo ship
  • Bikes/Snowmobiles will now be able to go down elevators. This includes monument and player created elevators
  • Travelling vendor speed increase. Adjustable by travellingvendor.max_speed
  • 'refillvitals' now removes and prevents bleed
  • Ammo stored on weapons is now viewable in the tooltip similar to how attachments are displayed
  • Items will now sink slowly in water and emit bubbles
  • Dynamic vendor pricing is now calculated in real time, defaults to every 5 hours
  • Ziplines show now travel further and will terminate at higher destinations when possible
  • Can no longer be killed by colliding with a tree while ziplining
  • The number text on item pickups should be larger when when picking up items with short names
  • Implemented PR #56 on community UI - Improved countdown features (thanks to Kulltero)
  • Last code entered into code locks is now saved across restarts
  • Player movement is no longer blocked by Storage Adaptors
  • Trains can break through barricades that are deployed too close to the tracks
  • Motorbike sidecars now control essentially the same as standard bikes, instead of feeling more sluggish
  • Motorbikes can now perform a faster turn while holding the Crouch key
  • Motorbike sidecar feels less jittery
  • Improved the feel of reversing on a bike
  • Improved wire slack controls, reducing accidental unwanted wire slack changes
  • Optimized deployable flasher lights
  • Added the option to turn off the blood on screen effect (Settings > Image Effects > Hurt)
  • Added effects.hurtoverleyapplylighting convar, prevents the blood on screen effect from getting affected by lighting
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Fixed

  • Travelling vendors lights now come on at night, and stay off during the day
  • Pagers in horses saddlebags no longer activate when you get on a horse
  • Getting on top of a junkpile doesn't kick you for flyhack anymore
  • Shelter/bag limit popup only shows after the building checks are done should they pass
  • Patrol helicopter now does appropriate checks during orbital strafing, ensuring napalm rockets are used when they should be
  • Travelling vendor now detects people on the bonnet correctly. Preventing an endless AFK zone
  • Travelling vendor now plays the correct sound when you buy from it
  • Patched memory leak from occurring when vending machines tried to be refilled
  • Prevent console log spam when cargo ship is docking
  • Fixed a walkway with incorrect collision resulting in blocked bullets (affected Dome and Junkyard mostly)
  • Fixed a pillar at power substations and trainyard using an incorrect shadow caster
  • Fixed not being able to use sprays from the Spray Can on Shipping Container walls
  • Fixed being able to clip into the Cargo Ship by sleeping or swimming in the Harbor canal
  • Fixed “Tackle the Day” quest soft locking if player inventory was full
  • Fixed being able to destroy vehicles by pushing them into a double doorway and placing down a door
  • Fixed being kicked for packet flooding when standing in range of specific deployables (couches/beds mostly) and looking at an IO entity while holding the wire tool at high framerates
  • Fixed being able to mount Attack Helicopters through a solid surface via the rotors
  • Boogie Boards will no longer accelerate forwards automatically when placed in the ocean
  • Fixed some search lights in monuments rotated around the wrong way
  • Fixed incorrect static barrel colours at Small Oil Rig
  • Fixed F1 UGC admin panel not working
  • Fixed being kicked when unloading exactly 128 or 256 bullets from a Minigun
  • Fixed bikes slowly falling over when sleeping on a moving cargo ship
  • Fixed motorbike headlight icon z-fighting
  • Fixed train wagons occasionally spawning close enough to the main line that a train couldn't fit past
  • Fixed player being left holding cards if they get kicked from a card table in a certain situation
  • Fixed all helicopters playing the new rocks particle effect constantly
  • Fixed horses not being able to pass through terrain holes. Horses can now enter train tunnels etc
  • Fixed seismic sensor vibration level not reset when unpowered
  • Fixed IO counter showing 1 by default instead of 0
  • Fixed NPC conversation staying open when leaving the area
  • Fixed an exploit allowing your dead body's head to clip through constructions
  • The death screen can now only fade in once, fixing the escape spam to see what is going on around your dead body
  • Fixed a case where a players inventory could be incorrectly locked when rapidly switching between gestures
  • Fixed barricades not deployable around caves
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Removed

  • Travelling vendor no longer has infinite stock. Stock now refills every 1/3rd of the vendors lifetime (10 minutes)
  • Light vehicles like bikes can no longer push trains

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