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Features

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    T1 Handmade SMG
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    T3 SKS
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    Gesture Pack
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    Added Gesture Wheel customisation
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    Replaced old cliffs and rocks in monuments with the new ones
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    Improved wolf AI
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    Copy Paste
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Improvements

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    Improved radio frequency IO items server performance
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    Vending machines with custom names now appear in the F1 UGC admin panel
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    Implemented PR #61 in CUI - Steam avatar support (thanks rostov114)
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    Added NPC vendors to all Water Well variants
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    Player in-game voice chat and music can now be heard over CCTV feeds
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    Player SteamId can now be copied in the F7 report menu
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    Changed outfit of military tunnel scientists to the NVG outfit
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    Monument cctv cameras will now be disabled for 5 minutes after taking damage
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    IO ports will now show arrows for the inputs & outputs
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    You can now surrender whilst ducking
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    Admins can now hold left Alt to use an orbit camera when in third persion view.
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    Teleportpos admin command now has more consistent behaviour.
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    Buoyant objects now properly follow the flow of water on rivers and near the shoreline.
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    Reworked Large Backpack model to allow for easier workshop skinning
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    Reworked Flashlights & Miner Hat, and fixed the inconsistent light output for wearer vs others.
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    Added small rock formations that spawn around hill cliffs.
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Fixed

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    Fixed halloween candies spawning inside cliffs
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    Fixed halloween hunt chat score announcement typo
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    Fixed CCTV camera being used to see through geometry - we now show interferences when the camera eyes are clipping
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    Fixed binoculars screen overlay being affected by the UI scale setting
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    Fixed an error when multiple people are talking to an NPC and one player accepts a mission
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    Fixed not being able to place elevators too close to rocks or ice
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    Ensured a player dies if they manage to clip into the bottom of Cargoship
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    'npc_spawn_on_cargo_ship' command now works as it should
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    Fixed divesites despawning and taking loot with it even if a player was nearby
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    Fixed patrol helicopter crashing at bunker entrances
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    Fixed an NRE that occurred on the server in Travelling Vendor::IgnorePlayer
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    Fixed the Travelling Vendor spawning on top of stuff inside Radtown
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    Fixed the Travelling Vendor spawn sequence not trying multiple spawn locations should the first one fail
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    Fixed the Travelling Vendor spawn location being guessable
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    Fixed divesite buoys being able to spawn on top of a player
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    Fixed issues with Bradley when moving through Radtown
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    Fixed server NRE occurring in patrol helicopters orbit strafe
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    Fixed quarry appearing to be turned off when 100m+ away
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    Fixed computer station input field losing focus after entering each camera
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    Fixed water jug dumping on ground if leaving water while filling
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    Fixed crafting queue showing '0s left' when re-ordering crafting queue
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    Fixed radiation protection showing at 10 when it was only 9 for certain clothing combinations
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    Fixed planters not receiving rain water between the hours of 8pm and 10am
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    Optimized HBHF sensor server performance
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    Fixed various conditions where players would get stuck inside of objects
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    Fixed various cloth-related issues with the Dracula Cape
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    Fixed hand model clipping through gloves on many of the glove types
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    Fixed holes behind coastal cliffs appearing on some seeds
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    Fixed incorrect Rad tea dropping in Water Well food caches

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