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Fixed halloween candies spawning inside cliffs
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Fixed halloween hunt chat score announcement typo
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Fixed CCTV camera being used to see through geometry - we now show interferences when the camera eyes are clipping
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Fixed binoculars screen overlay being affected by the UI scale setting
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Fixed an error when multiple people are talking to an NPC and one player accepts a mission
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Fixed not being able to place elevators too close to rocks or ice
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Ensured a player dies if they manage to clip into the bottom of Cargoship
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'npc_spawn_on_cargo_ship' command now works as it should
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Fixed divesites despawning and taking loot with it even if a player was nearby
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Fixed patrol helicopter crashing at bunker entrances
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Fixed an NRE that occurred on the server in Travelling Vendor::IgnorePlayer
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Fixed the Travelling Vendor spawning on top of stuff inside Radtown
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Fixed the Travelling Vendor spawn sequence not trying multiple spawn locations should the first one fail
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Fixed the Travelling Vendor spawn location being guessable
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Fixed divesite buoys being able to spawn on top of a player
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Fixed issues with Bradley when moving through Radtown
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Fixed server NRE occurring in patrol helicopters orbit strafe
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Fixed quarry appearing to be turned off when 100m+ away
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Fixed computer station input field losing focus after entering each camera
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Fixed water jug dumping on ground if leaving water while filling
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Fixed crafting queue showing '0s left' when re-ordering crafting queue
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Fixed radiation protection showing at 10 when it was only 9 for certain clothing combinations
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Fixed planters not receiving rain water between the hours of 8pm and 10am
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Optimized HBHF sensor server performance
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Fixed various conditions where players would get stuck inside of objects
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Fixed various cloth-related issues with the Dracula Cape
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Fixed hand model clipping through gloves on many of the glove types
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Fixed holes behind coastal cliffs appearing on some seeds
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Fixed incorrect Rad tea dropping in Water Well food caches