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Miniguns in Autoturrets and Attack Helicopters now spin up before shooting
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Small decor rocks are now pooled correctly to reduce GC allocation while moving around
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Fixed bear pie not correctly reducing duration of other teas by half
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Fixed not being able to spawn into a bag if player died while offline in a game mode (primitive/softcore/hardcore)
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Fixed edge case where running the tutorial would clear player history in Missions, allowing them to be run again
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Fixed the door in Fishing Village A being locked on first server boot
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Fixed ladder on exterior of Lighthouse blocking movement into the Lighthouse
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Fixed CinematicEntity.DemoHideObjects not working when loading multiple demos in a session
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Possibly fixed a rare error when ending a cassette recording
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Possibly fixed a rare server error when cooking food in a workbench
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Fixed censorship cube still appearing when alt looking and the body is hidden
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Fixed a way for players to insert items into loot only containers
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Fixed minigun spinning constantly in 3rd person until the player starts and stops it
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Fixed server printing a dungeon error when booting into a game mode
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Fixed Acoustic Guitars generating incorrect icons (Workshop)
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Fixed first person camera animation applying incorrectly in Workshop editor
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Fixed player nametags showing through thin floors/ceilings.
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Fixed oil refinery not producing heat.
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Fixed flashlight and laser attachment visuals being distorted when switching weapons.
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Fixed remotely controlled turret always missing
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Fixed floating geometry on LR300 skins when ironsights have been removed
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Fixed a memory leak on the server when someone uses Rust+ to connect to remote cameras
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Fixed attack helicopter headlights turning off occasionally when flying long distances
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F7 report menu now hides SteamIDs in streamer mode
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Fixed engine prop collider in powerplant monument
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Loop audio for powered water pump, water purifier, and fluid switch all now correctly affected by occlusion
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Fixed amount to reload value when switching ammo types being wrong if ping was too high
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Fixed typo in changelog for Primitive gamemode
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Fixed tea timers becoming unreliable on high uptime servers
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Fixed being able to break vehicles using bar doors
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Fixed being able to destroy and pick up static monument bbqs
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Fixed stability number sometimes not showing up when looking at building blocks with a hammer
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Fixed an ancient rare bug that would make doors unable to be picked up until a lock is placed and removed from them
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Fixed fps.limitinmenu capping fps while benchmarking
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Fixed locker collider so deployable items (Candles, pumpkins etc) sit on top instead of floating above it
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Fixed players getting kicked for flyhack when jumping on the outer parts of roof building blocks
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Fixed GIB issues with the small planter, bathtub planter and wind turbine
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Fixed coconut armor pieces not recycling into the same items as regular wood armor
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Fixed another exploit allowing shelves to be floating midair
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Fixed junkpile seaweed not moving correctly with the waves
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Fixed windows of towers in airfield and launch site having no collision
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Fixed some visual flickering in the friend list UI
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Fixed lights on tugboats disappearing while driving
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Fixed not being able to scroll down through all the console commands auto completion list