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Features

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    Hardcore refresh
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    New menu interface
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    Volumetric clouds, fog, and atmospheric revamp
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    Dropped weapons and weapons from de-spawned dead players can now be found with a metal detector
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    Added handheld compass item
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Improvements

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    Reworked syringe animation to apply heal as syringe leaves the arm
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    Client projectiles update as a batch in parallel, significantly improving their performance
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    Admin command `debug.invis` now has a visual indicator
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    Admin command `global.god` (godmode) now has a visual indicator
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    New admin command `global.godforceoffoverlay` to force disable the `global.god` visual indicator
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    Significantly improved loading times
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    Optimized entity -> item lookup code to reduce lag spike when opening the death screen
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    Optimized nametag update code
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    Flares now flicker less and will stop flickering entirely when the reduce flickering option is enabled
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    No build zones now have an indicator when approached at a height.
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    Added new "BaseRaidBenchmark" benchmark
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    Reduced the performance impact of the UI
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    Reduced the performance impact of industrial conveyors
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    Updated the tutorial to use the new foliage system, saves some memory when not in tutorial
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    Heavy armor shows movement speed changes in the item inspection menu
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    Swapped the movement penalties for the heavy chest and legs: 10% chest, 20% legs -> 20% chest, 10% legs
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    Added command `server.listplayerreportcounts` to view the amount of reports players have received on the server
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    Added player's EntityID to the `playerlist`, `status`, and 'players` console results
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    Added command `global.playerlistids` to list relevant ids for players on the server
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    Scrap & Attack Helicopters “damaged” fire effects no longer play while submerged
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    Added tugboat horn
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    Optimized some inventory searching logic
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    Spraycan no longer loses condition while using the admin infiniteammo command
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    Added new keybinds to mark the current position on the map and to clear all map markers
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    Hitting static objects in safezones no longer mark the player as hostile
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    Map automatically centres on player upon first time opening the map after logging into a server
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    Research tables can now be picked up when theres scrap inside
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    The crafting menu now remembers your search after closing and opening
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    Improved the MLRS target and fire interactions to prevent misclicks
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    Added a visual warning when trying to load into a teamlimited server with a party that too big
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    Improved positions of hoppers and storage monitors on barrels
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    Improved deployable snapping for various items
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    Greatly reduced the amount of log history kept in memory for servers
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    Added the setmaxhealth admin command
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    Server now waits for the map file to finish uploading before allowing clients to connect
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    Improved distant foliage visuals with directional self-shadowing
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Fixed

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    Miniguns in Autoturrets and Attack Helicopters now spin up before shooting
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    Small decor rocks are now pooled correctly to reduce GC allocation while moving around
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    Fixed bear pie not correctly reducing duration of other teas by half
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    Fixed not being able to spawn into a bag if player died while offline in a game mode (primitive/softcore/hardcore)
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    Fixed edge case where running the tutorial would clear player history in Missions, allowing them to be run again
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    Fixed the door in Fishing Village A being locked on first server boot
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    Fixed ladder on exterior of Lighthouse blocking movement into the Lighthouse
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    Fixed CinematicEntity.DemoHideObjects not working when loading multiple demos in a session
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    Possibly fixed a rare error when ending a cassette recording
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    Possibly fixed a rare server error when cooking food in a workbench
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    Fixed censorship cube still appearing when alt looking and the body is hidden
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    Fixed a way for players to insert items into loot only containers
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    Fixed minigun spinning constantly in 3rd person until the player starts and stops it
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    Fixed server printing a dungeon error when booting into a game mode
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    Fixed Acoustic Guitars generating incorrect icons (Workshop)
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    Fixed first person camera animation applying incorrectly in Workshop editor
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    Fixed player nametags showing through thin floors/ceilings.
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    Fixed oil refinery not producing heat.
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    Fixed flashlight and laser attachment visuals being distorted when switching weapons.
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    Fixed remotely controlled turret always missing
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    Fixed floating geometry on LR300 skins when ironsights have been removed
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    Fixed a memory leak on the server when someone uses Rust+ to connect to remote cameras
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    Fixed attack helicopter headlights turning off occasionally when flying long distances
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    F7 report menu now hides SteamIDs in streamer mode
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    Fixed engine prop collider in powerplant monument
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    Loop audio for powered water pump, water purifier, and fluid switch all now correctly affected by occlusion
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    Fixed amount to reload value when switching ammo types being wrong if ping was too high
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    Fixed typo in changelog for Primitive gamemode
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    Fixed tea timers becoming unreliable on high uptime servers
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    Fixed being able to break vehicles using bar doors
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    Fixed being able to destroy and pick up static monument bbqs
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    Fixed stability number sometimes not showing up when looking at building blocks with a hammer
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    Fixed an ancient rare bug that would make doors unable to be picked up until a lock is placed and removed from them
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    Fixed fps.limitinmenu capping fps while benchmarking
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    Fixed locker collider so deployable items (Candles, pumpkins etc) sit on top instead of floating above it
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    Fixed players getting kicked for flyhack when jumping on the outer parts of roof building blocks
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    Fixed GIB issues with the small planter, bathtub planter and wind turbine
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    Fixed coconut armor pieces not recycling into the same items as regular wood armor
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    Fixed another exploit allowing shelves to be floating midair
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    Fixed junkpile seaweed not moving correctly with the waves
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    Fixed windows of towers in airfield and launch site having no collision
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    Fixed some visual flickering in the friend list UI
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    Fixed lights on tugboats disappearing while driving
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    Fixed not being able to scroll down through all the console commands auto completion list

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