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Features

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    Armored Ladder Hatches
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    New Water Wheel Deployable
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    Tech tree multi-unlocking
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    Overfishing
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    Demo dubbing system
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    New F1 menu
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    Coloured buttons
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    Light toggle radial menu
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    Hot air balloon altimeter
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Improvements

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    Removed mesh assets from server that aren’t used, saves memory and disk space
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    Adjusted hitbox of shields while they are idle
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    Improved performance of player animation updates over the network (bandwidth reduction)
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    Can now mouse over empty slots on the engine UI to see the names of missing car parts
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    Reduced physics overhead of checking for player distances to AI zones
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    Salvaged Axe Remake including new textures, new model and new animations
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    Medical syringe remake including new textures, new model and new animations
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    Skin viewer resolution is now matching the resolution set in the graphics settings
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    Can now set the reset value of the IO counter
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    Chat channel tag colours can now be set in the accessibility settings
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    Watchtowers can no longer be spam placed next to each other
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    Added teleportboat2marker, teleportboatpos and teleportboat2grid commands
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    Chainsaw now always hits the X when farming trees
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    Added convars for server owners to configure RCON / Rust+ connection limits
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    Improved network groups to support increased/decreased network ranges for certain entities
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    Entities are now networked in a circle around players instead of a square
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    Improved underground tunnels network culling
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    Improved compression on .map files
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    Trying to loot other players in safe zones now shows a popup
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    Added a button to mute players in the admin server tab
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    Added AI generated descriptions for missing console command descriptions
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    Improved tech tree animations and sounds
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    Console autocomplete now shows server commands, to admins
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    Improved dropped item clipping behaviour on boats
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    Increased plant ripeness from 14h to 24h
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    Further server optimisations for WorldPositionGenerator, in turn speeding up some slow occurrences of the UpdateMissionValidStateWorkQueue
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    Added 'ESPCanvas.ShowVoip' convar to display an icon on players who are using in-game voice chat whilst the ESPCanvas is active
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    Added 'global.spectatebots' convar to be able to spectate bots spawned via the 'spawn player' command
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    Upon spectating a player their SteamID will now be displayed alongside their display name in the chat window
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    Added new game setting under UI→Misc to modify preferences for monument/world notification messages and sounds. Convar is 'ui.worldnotifications'
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    Added a visual indicator to distinguish between sleeping bags in the deep sea / mainland when on the death screen
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    [Optim] UsePlayerUpdateJobs ServerVar now recognized level 3 - use of UniTask and parallization of AntiHack + Network Streaming update
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    [Optim] We no longer flush network queue per player when streaming out the network grid
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    [Optim] InvokeHandler preserves scattering of invokes after a lag spike, which maintains it's load balancing state
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    [Optim] Object Work Queues now dynamically increase their minimum capacity to reduce average allocation count (can use debug.printqueues to monitor capacity)
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    [Optim] Building and shooting should have less allocations
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    [Optim] Lazy Network.Group internals are lazy allocated, reducing memory consumption
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Fixed

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    Fixed Combat Knife and Sunken Combat Knife orientation on single weapon racks as well as their projectile rotation axis
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    Fixed Storage Box DLC Food Box missing softcore mode corpse prefab
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    Fixed Door Knocker deploy guides having incorrect rotations
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    Fixed a case where opening doors with explosives attached would allow explosives to travel through walls
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    Fixed easter eggs in demos not bouncing up and down
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    Fixed slight extra recoil when shooting a shield (still applies for melee weapons)
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    Square ladder hatches are now flush with the floor
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    Fixed some visual props disappearing when on a moving Train Caboose (also Nexus ferry)
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    Fixed a rare error when wiping the deep sea due to the planters on the Floating City
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    Fixed a case where Industrial Conveyors with a minimum filter would still transfer items if other items were passing their filter
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    Fixed MIDI compatibility with latest Windows update
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    Possible fix for delayed voice chat during long play sessions or large player numbers
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    Fixed igniter working with 1 power instead of the required 2
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    Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
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    Fixed compression artifacts on item icons
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    Fixed battering ram being deployable onto boat building station netting
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    Fixed water junk piles spawning too close to water monuments
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    Fixed junkpiles spawning on sleeping bags
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    Clan map name tags now respect clannametagcolour
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    Fixed boat deployable sound loops getting cleared
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    Fixed freshly wiped servers always starting out raining
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    Fixed a travelling vendor server error
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    Fixed fog being too intense when viewing cctv cameras
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    Fixed a cassette error when spectating
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    Fixed shutter frames making sound when painting on them
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    Fixed not being able to loot bags of destroyed containers in safe zones
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    Fixed an exploit allowing players to teleport into boats
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    Fixed deep pits in monuments causing a black screen effect on some maps
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    Fixed bunny ears and bunny onesie not showing up in conveyor filters
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    Fixed an exploit allowing researching of blueprints in the tutorial
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    Fixed shotgun traps and flame turrets working underwater on sunk boats
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    Fixed an issue with fog of war maps uncovering small strips at the map edges
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    Fixed the flame on oil rigs having its smoke offset
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    Fixed only a single row of items loading in the main menu inventory until scrolling
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    Fixed rubberbanding after respawning in a camper van
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    Fixed getting kicked for RPC flooding when looking at IO handles in certain situations
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    Fixed the first sleeping bag placed by a player not having a cooldown
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    Fixed a pooling issue causing windows to sometimes have random textures or icons painted on them
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    Fixed being unable to purchase items from boat shopkeepers on floating cities via their vending machine style interface
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    Fixed paintball pellets fired from turrets sometimes being the wrong colour
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    Players inside the deep sea will no longer be notified of world events happening outside the deep sea
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    Fixed not being able to open chat whilst spectating in 3rd person
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    Fixed vitals UI not updating whilst spectating in 3rd person
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    Spectating a player that disconnects now always keeps camera in their location
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    Fixed ServerProfiler getting stuck in a loop on Linux servers (March hotfix)
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    Fix NRE in Server Occlusion logic when player enters a null network group (March hotfix)
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    Fix players not moving in demos on servers running UsePlayerUpdateJobs 2 or higher
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    Fix for 3p camera not working in demos
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Removed

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    Server convar 'global.legacymonumentnotifications' and client convar 'ui.monumentnotificationtoasts'

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