Rust Marque Logo menu
add_circle

Features

  • Armored Ladder Hatches
  • New Water Wheel Deployable
  • Tech tree multi-unlocking
  • Overfishing
  • Demo dubbing system
  • New F1 menu
  • Coloured buttons
  • Light toggle radial menu
  • Hot air balloon altimeter
arrow_circle_up

Improvements

  • Removed mesh assets from server that aren’t used, saves memory and disk space
  • Adjusted hitbox of shields while they are idle
  • Improved performance of player animation updates over the network (bandwidth reduction)
  • Can now mouse over empty slots on the engine UI to see the names of missing car parts
  • Reduced physics overhead of checking for player distances to AI zones
  • Salvaged Axe Remake including new textures, new model and new animations
  • Medical syringe remake including new textures, new model and new animations
  • Skin viewer resolution is now matching the resolution set in the graphics settings
  • Can now set the reset value of the IO counter
  • Chat channel tag colours can now be set in the accessibility settings
  • Watchtowers can no longer be spam placed next to each other
  • Added teleportboat2marker, teleportboatpos and teleportboat2grid commands
  • Chainsaw now always hits the X when farming trees
  • Added convars for server owners to configure RCON / Rust+ connection limits
  • Improved network groups to support increased/decreased network ranges for certain entities
  • Entities are now networked in a circle around players instead of a square
  • Improved underground tunnels network culling
  • Improved compression on .map files
  • Trying to loot other players in safe zones now shows a popup
  • Added a button to mute players in the admin server tab
  • Added AI generated descriptions for missing console command descriptions
  • Improved tech tree animations and sounds
  • Console autocomplete now shows server commands, to admins
  • Improved dropped item clipping behaviour on boats
  • Increased plant ripeness from 14h to 24h
  • Further server optimisations for WorldPositionGenerator, in turn speeding up some slow occurrences of the UpdateMissionValidStateWorkQueue
  • Added 'ESPCanvas.ShowVoip' convar to display an icon on players who are using in-game voice chat whilst the ESPCanvas is active
  • Added 'global.spectatebots' convar to be able to spectate bots spawned via the 'spawn player' command
  • Upon spectating a player their SteamID will now be displayed alongside their display name in the chat window
  • Added new game setting under UI→Misc to modify preferences for monument/world notification messages and sounds. Convar is 'ui.worldnotifications'
  • Added a visual indicator to distinguish between sleeping bags in the deep sea / mainland when on the death screen
  • [Optim] UsePlayerUpdateJobs ServerVar now recognized level 3 - use of UniTask and parallization of AntiHack + Network Streaming update
  • [Optim] We no longer flush network queue per player when streaming out the network grid
  • [Optim] InvokeHandler preserves scattering of invokes after a lag spike, which maintains it's load balancing state
  • [Optim] Object Work Queues now dynamically increase their minimum capacity to reduce average allocation count (can use debug.printqueues to monitor capacity)
  • [Optim] Building and shooting should have less allocations
  • [Optim] Lazy Network.Group internals are lazy allocated, reducing memory consumption
handyman

Fixed

  • Fixed Combat Knife and Sunken Combat Knife orientation on single weapon racks as well as their projectile rotation axis
  • Fixed Storage Box DLC Food Box missing softcore mode corpse prefab
  • Fixed Door Knocker deploy guides having incorrect rotations
  • Fixed a case where opening doors with explosives attached would allow explosives to travel through walls
  • Fixed easter eggs in demos not bouncing up and down
  • Fixed slight extra recoil when shooting a shield (still applies for melee weapons)
  • Square ladder hatches are now flush with the floor
  • Fixed some visual props disappearing when on a moving Train Caboose (also Nexus ferry)
  • Fixed a rare error when wiping the deep sea due to the planters on the Floating City
  • Fixed a case where Industrial Conveyors with a minimum filter would still transfer items if other items were passing their filter
  • Fixed MIDI compatibility with latest Windows update
  • Possible fix for delayed voice chat during long play sessions or large player numbers
  • Fixed igniter working with 1 power instead of the required 2
  • Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
  • Fixed compression artifacts on item icons
  • Fixed battering ram being deployable onto boat building station netting
  • Fixed water junk piles spawning too close to water monuments
  • Fixed junkpiles spawning on sleeping bags
  • Clan map name tags now respect clannametagcolour
  • Fixed boat deployable sound loops getting cleared
  • Fixed freshly wiped servers always starting out raining
  • Fixed a travelling vendor server error
  • Fixed fog being too intense when viewing cctv cameras
  • Fixed a cassette error when spectating
  • Fixed shutter frames making sound when painting on them
  • Fixed not being able to loot bags of destroyed containers in safe zones
  • Fixed an exploit allowing players to teleport into boats
  • Fixed deep pits in monuments causing a black screen effect on some maps
  • Fixed bunny ears and bunny onesie not showing up in conveyor filters
  • Fixed an exploit allowing researching of blueprints in the tutorial
  • Fixed shotgun traps and flame turrets working underwater on sunk boats
  • Fixed an issue with fog of war maps uncovering small strips at the map edges
  • Fixed the flame on oil rigs having its smoke offset
  • Fixed only a single row of items loading in the main menu inventory until scrolling
  • Fixed rubberbanding after respawning in a camper van
  • Fixed getting kicked for RPC flooding when looking at IO handles in certain situations
  • Fixed the first sleeping bag placed by a player not having a cooldown
  • Fixed a pooling issue causing windows to sometimes have random textures or icons painted on them
  • Fixed being unable to purchase items from boat shopkeepers on floating cities via their vending machine style interface
  • Fixed paintball pellets fired from turrets sometimes being the wrong colour
  • Players inside the deep sea will no longer be notified of world events happening outside the deep sea
  • Fixed not being able to open chat whilst spectating in 3rd person
  • Fixed vitals UI not updating whilst spectating in 3rd person
  • Spectating a player that disconnects now always keeps camera in their location
  • Fixed ServerProfiler getting stuck in a loop on Linux servers (March hotfix)
  • Fix NRE in Server Occlusion logic when player enters a null network group (March hotfix)
  • Fix players not moving in demos on servers running UsePlayerUpdateJobs 2 or higher
  • Fix for 3p camera not working in demos
remove_circle

Removed

  • Server convar 'global.legacymonumentnotifications' and client convar 'ui.monumentnotificationtoasts'

Newsletter

Receive monthly updates straight to your inbox