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Features

  • Added Monument blockers
  • Group size TC upkeep increase
  • Drone Marketplace now requires power plant power
  • Added Paint Brush Visualizer Tool
  • Added new clan achievements
  • Added HQM node & collectable
  • Improved modular car handling and added handbrake
  • Salvaged Hammer art refresh
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Improvements

  • Added white boomer to Large Fireworks Pack
  • Updated all Fireworks icons to new artwork
  • Updated the Flashlight model and animations
  • Improved rock and cliff spawning on procedural maps
  • Rug and bear rug give 100% comfort from further away
  • Reduced memory usage on a lot of renderers, saved around 10mb of memory
  • Reduced memory usage of many low detail models throughout the game
  • Reduced VRAM usage by appropriately resizing many AO textures
  • Rentable shop now refrigerates food if the powerplant is active
  • Added deepsea.terrain_everywhere convar to enable deep sea terrain on main land
  • Fuel pumps at Dome can now store 1,000 crude (was 10,000)
  • Wearing a heavy plate helmet now muffles game audio
  • Improved the collision around the launch site silos
  • Improved the muzzle brake positions on all weapons in 3rd person
  • Improved the LOD transitions on weapon attachments
  • Cacti now have appropriate impact effects
  • Improved the appearance of satellite trail after impact.
  • Added random skin option when crafting.
  • Added a red siren light to the satellite control room. Activates and spins during descent.
  • Reworked Water Treatment Plant Maintainable features
  • Reduced the network range of hundreds of entities to keep network load down
  • Increased amount of water pipes on the map
  • Dartboard leaderboard and scorecards respect streamer mode
  • Decreased network range for various entities that aren't visible from far, optimizing network overhead
  • Moving around while wearing heavy armor now makes a distinct sound that can be heard by other players
  • Increased damage falloff on the Semi-Automatic Pistol, slightly increased crafting cost
  • Improved the composter UI to work similar to furnaces
  • Attack helicopter now loses armor plates with damage
  • Hot Air Balloon armor now falls off with damage
  • Equipping HAB armor now plays an effect and takes 3 seconds
  • Improved saveloading of server events (oil rigs, cargo, patrol heli, bradley, satellite)
  • Longsword now has slightly more accurate swings and less time between swings
  • Medkits now give some radiation reduction
  • Medkits now play a sound when used
  • Reduced Boat Planner research cost from 120 scrap
  • Increased Heavy Plate Helmet craft cost
  • Reduced homing launcher lock-in time
  • Reduced / standardized stack size for all grenades
  • Slightly increased loot spawn chances for SMG bodies, decreased rifle bodies
  • Increased wood yield when farming swamp trees
  • Added a red light / siren effect to the satellite launch room
  • Added pooling support to vehicles (memory optimization)
  • Added over 70+ new world models for various items
  • Picking up unlocked garage doors no longer requires building privilege, consistent with other doors
  • Chinese lanterns can now be picked up with fuel inside
  • Optimized boat sails, now switch to a static mesh at range
  • SAM Sites are now better at shooting down hostile drones
  • Increased buff duration and stats for some pies
  • Added admin status indicator for when infinite ammo is enabled
  • Changed the spray pie menu to sort items by DLC pack
  • Radwater now scales damage differently in sprinklers resulting in more damage
  • Boat fuel interaction now only shows up if you're the driver
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Fixed

  • The Krieg Chainsword now displays correctly on single weapon racks
  • Erroneous behaviour of comfort deployables giving more comfort from further away, you now correctly get comfort the closer you are
  • Fixed a case where sprinklers would stop hitting planters after a server restart
  • Fixed a case where sprinklers would stop hitting planters on moving boats
  • Fixed trees spawning around the fuel pumps at Dome
  • Fixed being able to delete crude from Dome pumps with a water jug
  • Fixed distant monuments flickering
  • Fixed being able to open a rentable shop while still having stored items at the shop
  • Fixed flipped normals on modular vehicle tyres
  • Fixed sugnlasses having the wrong materials applied to lenses
  • Fixed emission leak on the mini-fridge - especially evident on the gibs
  • Fixed flashlight and laser light placement on M4 shotgun
  • Fixed blueberry bush early LOD transition on medium settings
  • Fixed autoturrets parts LODs transitioning at different distances
  • Fixed sharp Toolgun LOD transition
  • Fixed Outpost chainlink fence disappearing on lowest object quality
  • Fixed Mini-crossbow cycle animation in ADS not firing
  • Fixed SPAS 3rd person not using the proper deploy SFX
  • Fixed being able to see through Supermarket ceiling on low object quality settings
  • Fixed torches not playing SFX in 3rd person
  • Fixed rugs culling at various distances - now unified
  • Fixed supply drop LODs at awkward angles
  • Fixed supply drop LOD changing colour at distance
  • Fixed flamethrower flame offset in 3rd person
  • Fixed long names leaking out of market terminal screens
  • Fixed foundations underneath a spiral staircase not having a softside for melee damage
  • Fixed typo in Smart Alarm description
  • Rugs no longer block placement of Workbench Upgrades
  • Player boat decay timer now correctly saves across restarts
  • Fixed incorrect "cannot be deployed on boats" error message when placement is just not suitable
  • Fixed gas station improved loot in cave not respawning after server restart
  • Fixed off-center and upside-down power grid indicators in airfield
  • Fixed paint colours transferring between painting different objects
  • Fixed dartboard leaderboard issues
  • Fixed CUI draggables using wrong anchor max value
  • Fixed an issue causing random skins to appear on deployables
  • Fixed various issues with boat building if the server uses a non-vanilla env.oceanlevel convar value
  • Fixed some small clipping when looking at bucket helmet skins in the skin viewer
  • Fixed various old twitch drops not being marked as drops in the inventory
  • Fixed admin creative mode indicator appearing in demos
  • Fixed not being able to enter hex codes in the painting color picker
  • Fixed oil rig scientist corpses colliding with player movement
  • Possibly fixed players in boats getting killed when bumping into land
  • Fixed being able to loot clipping bodies and bags from within a submarine
  • Fixed advanced vehicle parts not respawning in gas station cave, after a server restart
  • Fixed new shield button letting you ADS and shoot instantly while blocking with the shield
  • Fixed being able to boost on a siege tower to skip the launch site red card puzzle
  • Fixed no longer being able to deploy fireplace under a ceiling
  • Fixed being able to get inside high external stone walls by placing them on ice sheets
  • Fixed heavy scientists on small oil rig often getting stuck on the heli pad
  • Fixed sculpture radial menu texts referencing signs
  • Fixed a typo in the smart alarm description
  • Fixed "show use bind" and "show belt bar binds" settings not doing anything in the settings menu
  • Fixed boat fuel "open" interaction showing up when you are not in the driver seat
  • Fixed projectiles not dealing any damage when servers disable projectile protection
  • Fixed some convar values getting rounded in the F1 console, after opening the settings menu
  • Fixed netting impact sound being metal
  • Fixed jungle crate gibs not being green
  • Fixed not being able to mount the two chairs on gas station roof
  • Fixed long server descriptions pushing the disconnect button out of reach in the session menu
  • Fixed a clipping piece of paper on a ghostship
  • Fixed some clipping crate / barrel spawns in harbor and a junkpile
  • Fixed repair bench UI not updating when moving items from your backpack
  • Fixed targeting attachment not being compatible with the M15 pistol skin
  • Fixed a floating wire inside power plant
  • Fixed industrial torch swing being audible from too far away
  • Fixed some weapons not playing a pull-out sound to other players
  • Fixed a typo on cargo cobalt containers
  • Fixed large planter gibs spawning upside down
  • Fixed vending machine item searching including hidden items
  • Fixed players on Pooltables being able to rotate into walls (mostly happened on boats)
  • Fixed Pooltable balls moving without players hitting them
  • Stopped Wind Turbine SFX playing if the turbine isnt spinning
  • Fixed Pooltable being abel to clip into cliffs
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Removed

  • Removed duplicate lights in the military tunnels

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