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Features

  • •
    New farmable animal - Cow
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    New farmable animal - Sheep
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    Added Milk, Skimmed Milk and Cream
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    New Creamy and Milky versions of most pure Teas
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    New Beef and Mutton Meat
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    New Shepherds Pie
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    New Beef Pie
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    Added Wool
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    Added vendor bartering mechanic
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    Added decorative frogs, rabbits, squirrels, sea turtles, crabs and jellyfish
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    Added new powergrid loot rooms to many monuments
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    Revamped sandbags deployable that can be stacked up
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    Machete art and animation refresh
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    Added 11 New achievements
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    Added Plague Hazmat Suit skin
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    Made ladder hatches skinnable (all variants)
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    Added client prediction for throwables
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Improvements

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    Oil Rig crude pumping now takes 15 minutes to start producing
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    Removed duplicated hand mesh in viewmodels, saves ~100mb memory
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    Trimmed 15k+ renderers from standard proc gen world
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    Removed old animation clips for the old player model
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    3p anim subsystem updates for many weapons
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    Air Wolf vendor at Bandit Camp will no longer sell air vehicles until their helipad has been repaired
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    Power Plant heavy fuse decay now scales based on server population - last 4x longer with 10 or lower players, same lifespan as before at 100 or greater players. Adjustable with convars powergrid.fusedecaylowpop, fusedecayhighpop, fusedecaylowpopscale
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    Improved colliders on the entrance to Legacy Shelter so its easier to get into or out of
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    Massively increased the melee protection of the Water Wheel, should be 4-5x as strong.
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    Rust client now downloads store assets from our backend, showing a blurred image in progress
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    Rust client no longer loads store assets by default, saving ~250MB on boot
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    Rust client now dynamically unloads store assets if it hasn't been opened for a minute, saving ~450MB
  • •
    Updated some old DLC store media
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    Optimized the sizes of LOD textures, saving ~100-300MB memory in some instances
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    Remotely controlled turrets can now hit reactive targets
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    Improved physics performance of vehicles by ticking them in parallel
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    Added detailed frame timing info to the F8 performance overlay to help identify CPU/GPU bottlenecks.
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    Reduced the size of the HQM collectable
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    Optimized Newtonsoft JSON allocations
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    Optimized blueprint buttons running updates when the crafting menu is closed
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    Added analytics for signs being painted
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    Improved the country selection UI in the server browser
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    Improved server console compatibility with linux and windows terminals
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    Admin loadouts now correctly save and load item positions
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    Added option to invert the color of the brush preview when painting
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    Armor plates on the attack heli now fall off in random order instead of being predictable
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    Added option to change lock code on boat steering wheels
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    Can now deploy smart alarms on top of other deployables
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    Improved deployment of carvable pumpkins
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    Horses now drop considerably less dung, livestock are more efficient
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    Added colour wheel option to neon sign painting
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    Added larger brush size to neon sign painting
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    Painting brush outline is now a higher contrast inverted grayscale variant, the old version that shows the colour is still available behind the ConVar `paint.outlineinvert`
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    Improved the performance of muzzle flashes (dont spawn graphics for flashes at great distance, dont run lights/particle systems on flashes that have already faded out and are waiting to be recycled)
handyman

Fixed

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    Fixed a rare client crash that would primarily occur in the deep sea
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    Fixed a console warning when hitting objects with a torch
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    Possibly fixed an issue where standing too close to the wall of a player boat when entering/leaving the deep sea would leave a player behind
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    Fixed handbrake on non cars not working as intended when toggle duck is enabled
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    Attempt #2 to fix an issue where players would get killed in boats when driving close to the shore
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    Fixed eggs dropped from wild chickens sometimes falling through the terrain
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    Possibly fixed a case where players would swap between running and swimming animations when swimming on the surface of the ocean
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    Fixed issues with head item overlay effects when downed/dying
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    Fixed inconsistent text alignment and spacing on item descriptions in inventory UI
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    Fixed dialogue on boat vendors on floating cities stating wrong direction for where to find purchased boats
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    Fuseboxes now show the model for the currently inserted fuse type rather than always showing a regular fuse
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    Fixed animations on player models stopping too early when using the last item in a stack on various entity types
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    Jobs 4(experimental) - fixed protobuf string serialization not being thread safe
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    Jobs 4(experimental) - fixed syncvar serialization not being thread safe
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    Fixed PlayerMovement NREing if server sends snapshots out of order on connect
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    Fixed battering ram hitting TCs through walls
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    Fixed item pickup and item dropped notices layout issues
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    Fixed settings search text highlighting issues
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    Fixed store showing "Store content failed to load" when your Rust item inventory is totally empty
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    Fixed cannon clippable through deployables
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    Fixed console and menu toast occasionally drawing lines on top of each other
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    Fixed hammerhead bolt ragdolling player without line of sight
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    Fixed input issues with Greek and Cyrillic keyboard layouts
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    Fixed player boats exploits
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    Fixed campfires cooking certain foods 2x as fast
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    Fixed composter showing "Turn On" and "Turn Off" options
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    Fixed players being kicked by errors in background work
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    Fixed RCON disconnect messages sometimes causing other RCON connections to drop out
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    Fixed elevator causing NRE when saved
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    Fixed server browser causing error when refreshing quickly
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    Fixed a rare map generation issue causing "holes" in the ocean
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    Fixed rail junctions sometimes being impassable by train
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    Fixed arrows being slightly rotated inside the crossbow viewmodel
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    Fixed oil rig radiation being able to start even though the locked crate was not looted
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    Fixed a rare case of crates duplicating on oil rig
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    Fixed minigun ammo counter not updating correctly when inside a container
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    Fixed an error that could happen when using binds with a greek keyboard layout
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    Fixed diving tanks and shields not occupying the backpack slot in the admin loadout UI
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    Fixed hackable crates giving out more clan points than intended
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    Fixed upgrading high external gates messing up attached door controller's positions
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    Fixed reskinning sheet metal doors messing up attached door controller's positions
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    Fixed pool cues being low quality in first person
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    Fixed an exploit where players could clip their head through the roof using storage adaptors
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    Fixed animation issues when shooting while in the new running animations
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    Fixed triangle foundations connecting together when they shouldn't
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    Fixed some items having a condition bar even though they could never lose HP
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    Fixed sometimes not being able to enter cctv codes in computer station UI
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    Fixed missile silo disappearing when looking from far away
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    Fixed an issue with searching in the settings causing incorrect text highlighting
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    Fixed PT boat turrets not appearing correctly on the death screen
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    Allowed various client commands to be set from the server again
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    Fixed cooking workbenches sometimes turning off mid-cooking
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    Fixed drop box placement allowing for a one way peek
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    Fixed salvaged cleaver sounds being audible from too far away
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    Fixed a crate spawn clipping into the wall in one of the caves
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    Fixed landmines being too big, caused by a recent change
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    Slightly decreased the size of the HQM collectable
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    Fixed locomotive bell not being audible by other players when rung
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    Fixed a floating light on large oil rig exhaust
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    Fixed static piano in outpost randomly breaking
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    Fixed parent history antihack causing invincibility on cargo ship under weird conditions
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    Fix country selection tag showing players country regardless of streamermode settings when in between updates
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    Fix SyncVar buffers being leaked when using parallel saves
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    Fix NaN values sometimes being generated for water level
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    Fixed player count of gamemodes changing when you click on different game modes
  • •
    Fixed paintbrush outline on ornate frames
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Removed

  • •
    Removed MutexPool

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