Bandit guards are trying to keep relative peace at the Bandit Town this month, wearing Heavy Armor and holding AKs and SARs. They act a bit different from Scientists in that they hold their position and will only seek cover close to their station. They won't chase players, and they will not flee. Players are allowed to hold weapons in Bandit Town, except for the Casino area of the dredge. Firing a weapon is not tolerated however, but if you shot someone, or fired your weapon, before you entered Bandit Town, the bandits won't care.
The Military Tunnels saw a bit of a reinforcement this month as well, with more stationary Scientists in certain strategic spots. Let's see how that plays out.
Scientist corpses should no longer fall through the ground, and when an NPC spawn, they won't be invincible for as long as before. When picking targets, NPCs will judge distance more correctly, and when an NPC is hit by a melee weapon, they will now react better.
Animals saw some love this month too. They are now encouraged to roam towards preferred topologies on the map, rather than move randomly. In the past animals tended to end up along the coast of the map, and the randomness, or the lack thereof, would cause animals to end up in clusters. This should now be improved.