 
 
 
 
 
 
 
Bandits have made camp in our new swamps. You can trade, bet in their casino, or even take them on with the new Compound Bow. This patch wipes the servers.
 
 
 
 
 
 
 
 
             You can bet on 1, 3, 5, 10 or 20. 
Every 45 seconds the wheel spins, and if it lands on your number you get your original bet back plus whatever the number was as a multiplier. This means putting 10 scrap on 3 yields you your original bet plus 30 scrap!
You can bet on 1, 3, 5, 10 or 20. 
Every 45 seconds the wheel spins, and if it lands on your number you get your original bet back plus whatever the number was as a multiplier. This means putting 10 scrap on 3 yields you your original bet plus 30 scrap!
 
 
 
             
 
 Lastly, streamer mode should now be fully compatible with the team system.
Lastly, streamer mode should now be fully compatible with the team system.
             You'll see the total age of the plant, how much water it has, how close it is to fruiting, and how much the plant will yield. All the guesswork is now gone, and you'll know for sure that the Hemp will only give you 5 cloth instead of 10.
When I finally revamp farming, I'm going to expand the genetics system heavily with crossbreeding and rare seeds, as well as add new plant and food types. I'm also going to add automatic watering and fertilizer and this will become an important part of the game.
In an ideal world this becomes an element of the game that you can get seriously deep into if you want, but if you're too busy PvPing you'll be able to just buy the stuff from other player vendors.
Enjoy this QoL update!
You'll see the total age of the plant, how much water it has, how close it is to fruiting, and how much the plant will yield. All the guesswork is now gone, and you'll know for sure that the Hemp will only give you 5 cloth instead of 10.
When I finally revamp farming, I'm going to expand the genetics system heavily with crossbreeding and rare seeds, as well as add new plant and food types. I'm also going to add automatic watering and fertilizer and this will become an important part of the game.
In an ideal world this becomes an element of the game that you can get seriously deep into if you want, but if you're too busy PvPing you'll be able to just buy the stuff from other player vendors.
Enjoy this QoL update!
             
  
  
  
 
 
 
 
 
 
 The scale can be large, like in this example where we cover several buildings, or very small, contained in a single room.
You'll note that, at Bandit Town, the atmosphere is only visible when you enter the actual volume. In the future, however, they will be visible from outside, opening up more possibilities.
The scale can be large, like in this example where we cover several buildings, or very small, contained in a single room.
You'll note that, at Bandit Town, the atmosphere is only visible when you enter the actual volume. In the future, however, they will be visible from outside, opening up more possibilities.
             
    
    
 The Military Tunnels saw a bit of a reinforcement this month as well, with more stationary Scientists in certain strategic spots. Let's see how that plays out.
Scientist corpses should no longer fall through the ground, and when an NPC spawn, they won't be invincible for as long as before. When picking targets, NPCs will judge distance more correctly, and when an NPC is hit by a melee weapon, they will now react better.
The Military Tunnels saw a bit of a reinforcement this month as well, with more stationary Scientists in certain strategic spots. Let's see how that plays out.
Scientist corpses should no longer fall through the ground, and when an NPC spawn, they won't be invincible for as long as before. When picking targets, NPCs will judge distance more correctly, and when an NPC is hit by a melee weapon, they will now react better.
 Animals saw some love this month too. They are now encouraged to roam towards preferred topologies on the map, rather than move randomly. In the past animals tended to end up along the coast of the map, and the randomness, or the lack thereof, would cause animals to end up in clusters. This should now be improved.
Animals saw some love this month too. They are now encouraged to roam towards preferred topologies on the map, rather than move randomly. In the past animals tended to end up along the coast of the map, and the randomness, or the lack thereof, would cause animals to end up in clusters. This should now be improved.
