The header image is from a custom desert map, cunningly called Desertworld. I thought I'd better point that out ASAP, in case you all think we've turned Rust into a full-blown Mad Max game
. It's community made. It's by Kilgoar, who also made the Waterworld
map. This flips the script on that, with the majority of the land being nothing but sand. A few pockets of water, ringed by resources, dot the area, and the monuments poke out the ground. It's the perfect place to spawn in a Sedan, as there's little to nothing to get in the way.
He's been updating it regularly, adding bluffs, reshaping the land. If you want to see how it's coming together, you can join in the F1 console with connect wtfux.bot.nu:28015
I actually preferred the earlier version, with the sand rolling along in the dust, just a few recogniseable points of interest on the horizon. The larger rocks up close are a tad messy, but that's not his fault. Same with Waterworld, where some of the smaller islands now have monuments that dominate them, making an already tight map even tougher to set up on. Sometimes less is more. But I'm being picky, because I've spent more time on Waterworld than any other server this month, and had planned to build on one of those islands. Damn you!