The header image is from a series of posts on reddit covering a building technique called 'Honeycombing'. I'd better toss out a disclaimer that I've no idea if this sort of technique will stay in the game, and that some of the more extreme variants of this might be capped off, but it's fascinating to see what people can figure out with our building system. And it's visually interesting, so I'm covering it here.
As with all safe base builds, it's an attempt to frustrate any potential raiders with walls. It's inspired people into building tighter, more complex bases, and was posted by McBarret
here. It's made by building a square in the centre, deleting most of it, then cleverly adding triangles to make a hexagon.
There is 6 walls of protection if they choose the shortest path (1/6 chance) or 7-8 walls of protection if they choose non-optimal path (5/6 chance). Also the design is small enough that it doesnt need to rely on external cupboard, I tested it and with the new stability system its not possible to tower jump on it.
iRpiolet showed how it all comes together in
Fortify--a Rust base design application--
here.
[embed]http://files.facepunch.com/buck2016/February/02/FemalePersonalDragon.mp4[/embed]
I share this not because I want to see these sorts of bases everywhere, but to show you there are options if you choose to aim for safety to frustrate and confuse raiders (without building into a rock). Take what you need from all this, but don't forget your base doesn't need to be just a fortress.