I’m pretty much ready to begin development on replacing the XP system with this. In short, here is a brief list of some of the changes you can expect to happen*. First, here's a list of some of the loot only components that will be required in most crafting recipes (and shared between them).
Here are
some examples of ‘loot only’ components
- Metal Pipe
- Rope
- Gears
- Glue
- Duct Tape
- Disinfectant
- Tech Parts (circuit boards etc)
- Battery
- Tarp
- Nails
- Screws
And here are a list of changes to the game we will be making to facilitate this system:
- Everything craftable by default
- Loot-only components required for crafting
- New players spawn only in the south of the map
- Radiation:
- Stronger fields the farther north you move
- Radiation slowing movement when unprotected
- Clothing protects against radiation
- Radsuit required for very high radiation levels
- Loot-only components with higher tech tiers spawn further North.
- Rebalance all resource gathering to be more in line with Legacy.
The idea here is that the farther inland you move the more advanced components you will find allowing you to access items at higher tech levels. When you do a Radtown run and find a bunch of components, you’ll have to make a choice on what items you would like to craft as these components will be shared in many recipes. By using radiation we will prevent people from zerging all the way to the top of the map to get the best stuff, you’ll instead need to establish yourself and ‘climb the rungs’ so to speak so you are eligible to loot these more advanced areas. I’m hoping by adding loot-only components in this fashion we will split up the player base in a gradient based on tech tiers. When you start out on the beach it should be far less likely that you will encounter geared players with AK47s as they will have no reason to be in this part of the map. It’s still possible, (griefers) but at least you won’t be competing for the exact same parts of the map when you’re ungeared. There are a few problems we’re aware of, such as being raided or killed will suck as you will be unable to shrug it off and take comfort in the fact that you had at least gained some XP or blueprint unlocks, but this is a pure psychological/perception issue. We may have to figure something out for this though. Let me know what you think on reddit so we can iron out the obvious kinks before launch and avoid another XP system.
*subject to change, maybe it’ll all suck.