The Rust SDK sucks. Forcing people to download and use Unity to make skins sucks. Us downloading skins, fixing them because they look different in game, then manually adding them to the game sucks. This is all why we stopped adding new skins a while back. Because it all fucking sucks.
But now it's easy peasy lemon squeezy. Here's how it works. You're in the main menu:
Click on "Workshop". In the workshop, click on "New" to make a new item:
Then select the type of item you want to make from the dropdown:
Then click the "Edit" tab and click the download button to download the default diffuse texture:
Then draw all over it in Paint, Photoshop, or whatever open source crap you have installed:
Click the folder button to update the texture to use the new one:
And
blammo.
If you keep editing the texture, it will automatically update in game. Clicking "Publish" generates
an icon and uploads it to the Steam Workshop for everyone to see.
This is available right now on the
prerelease branch, though it's still a heavy work in progress. The Rust Workshop has a project page with an
almost empty wiki here. If you're finding something particularly hard to do, or having trouble converting your existing items please let me know
via twitter.