I worked on adding a little bit of depth to our Airfield. Similarly to the Trainyard, it now has an underground network of tunnels. These tunnels include a few bunker rooms, sewers, and a short natural cave segment. This should offer an opportunity to players to cover the surface of the Airfield while hidden in dark passages, to resurface at the other end ‘easily’. The loot found in those segments will be following the same theme as elsewhere in the game, meaning the natural cave segment will spawn ore nodes, and the bridges between cave and bunker space will have mining crates.
This change is currently on the dungeon_art branch and thus will only merge to main at the beginning of April.