Binoculars are in, work begins on a new monument, and more.
The type of loot spawns encountered should be higher tech than the rest of the game’s locations. We’re also trying to get a nice mix of indoor and outdoor areas to vary movement and player encounters. 
On one end of the site is the rocket launch platform with its chute; on the other the factory where the rocket was manufactured and carried by a train to the platform. We want to offer interior segments inside the factory hangar and at least one office building. The launch platform already has an underground network, unlike previous monuments.