This week I went on to test and fix a bunch of integration issues introduced by the new physical-based shading. It's pretty much ready to deploy, but I decided to postpone it until after today's patch, so we can get a week's worth of player testing
on Staging.
Below is a video showing off the new skin shader on the viewmodel hands. Please mind that some of the textures were tweaked by me and are still pending on a proper contribution from a real artist. Same goes for the player/worldmodel skins. Regardless, you'll be able to give it a spin tonight on Staging.
I also started building a new hair shader that I plan to unveil next week.