Lots of world changes: Water Wells monuments are in, Military Tunnels get a refresh, the terrain gets rockier. This patch wipes the maps. Next week when we leave Early Access blueprints + maps will be wiped.
This is how things have been looking on the client and server when driving the car at full speed. The first car is the position the server sees and the ghost is the position the client sees. Note that this test has been done with server and client running on the same machine, which means any ping will be added on top of that. This is called interpolation delay and is present in all multiplayer games to some degree.
Here's the same thing after my improvements. Note that the delay has been drastically reduced. This has been made possible by better velocity estimation and the addition of movement extrapolation and applies to all moving entities in the game.
We already use a built-in billboard system for our current trees but, unfortunately, it's somewhat limited and inflexible.