I've seen a few people comment that they don't understand why we're changing the build system. They loved it, it was miles better than legacy, don't change it, please god don't change it. Well - you probably should have said something before because all I've heard is moaning.
With the new system I'm hoping we're addressing a few issues..
- Rust isn't a hammering simulator. Lets face it, there was a lot of hammering in the old system. Should the payment for building something not just be the resources, do you have to pay with time too?
- Get out of your house. With the new system stuff is more expensive, players need to go out and get resources more. Anything we can do to encourage players to explore, we should.
- Rust isn't a building simulator - and that's what it was turning into.
- The art cost was too high. Every component needed 7 different stage models (wood, wood2, stone, stone2 etc), this is a lot of art - especially when you consider that things like stairs don't need that. The new system keeps these requirements low - while allowing for the maximum customizations.
- It was going to look like shit. Even though there would have been a lot of art it would have still looked like shit. There'd have still only been 6 different types of wall and all the walls would have looked the same on the inside and out. We can do better than that.
The current status of the new system is that it's in testing. It's on the dev branch if you want to give it a try. There's still stuff to fix, add and change, there's broken menu items and some blocks don't work. The stairs are slopes. I want it to be a bit more capable before I force it on everyone. In the meantime you have the option of playing on the dev branch and letting us know what's up.
And don't worry - we haven't skinned/modelled them yet. These are just placeholder models and textures.