Terrain generation was updated with new sand dunes (including a new sand texture), small lakes and steep cliff. The overall terrain resolution was increased by a factor of four, which allows for more details in both the heightmap and ground texturing. The updated procedural generation algorithm also provides a lot more control parameters, which means we’ll have a much easier time to address terrain layout issues in the future.
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In addition to the improved terrain shape, the server now spawns around four to five times as many trees per world unit by default and a much higher percentage of the overall landmass is turned into forest. Bush density was also greatly increased and they no longer disappear a few hundred metres away but instead turn into billboards that can be seen from any distance.
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Last but not least, radtown placement was improved to fit the surrounding terrain in a smooth and more natural-looking way.