Terrain generation was updated with new sand dunes (including a new sand texture), small lakes and steep cliff. The overall terrain resolution was increased by a factor of four, which allows for more details in both the heightmap and ground texturing. The updated procedural generation algorithm also provides a lot more control parameters, which means we’ll have a much easier time to address terrain layout issues in the future.
In addition to the improved terrain shape, the server now spawns around four to five times as many trees per world unit by default and a much higher percentage of the overall landmass is turned into forest. Bush density was also greatly increased and they no longer disappear a few hundred metres away but instead turn into billboards that can be seen from any distance.
Last but not least, radtown placement was improved to fit the surrounding terrain in a smooth and more natural-looking way.