Pump Jack
I added the pumpjack to the game! This new piece of mining equipment works just like the quarry. Use a survey charge to see if an area has oil and plop this sucker down. It takes low grade fuel to run and will extract “Crude Oil” which you can use in the...
Small Refinery
Put crude oil in and turn it on. After a while it’ll boil and create low grade fuel which should help provide a consistent fuel source for your quarries. Note that you must place this on terrain, not inside buildings. This should help with the...
Big Changes
I’ve made some huge changes to the game which some of you will hate and others will love. It’s also very possible that the entire balance of the game will be thrown off so keep that in mind while playing. It will only get better in time.
- Most firearms take High Quality Metal instead of Metal Fragments now.
- Armored Tier requires High Quality Metal
- Metal Facemask & Metal Chestpiece require High Quality metal
- You can get High Quality metal from smelting High Quality Metal Ore
- You can pretty much only get High Quality Metal Ore from a mining quarry
Quite the game changer and I hope for the better.
Large Furnace
I hated seeing rooms with 957 furnaces all going off at once, so I got around to adding the Large Furnace to the game. this has many more slots and will allow you to smelt much quicker. It needs to be placed on Terrain, though.
Crossbow
Tom & Alex finished up the crossbow so I threw it ingame! It’s a common drop and will fire arrows a bit faster than the bow, Enjoy!
Spear Nerf
In rust we have like 17 melee weapons or something, yet almost every single melee fight I’ve ever seen or been a participant in was spear vs spear. I hate that. Then I realized the spear had an almost 3m range and was totally unbalanced and that’s why it’s the only weapon to use. I nerfed it, sorry! It’s range is shorter now and it’s melee grace area is smaller, this means you’ll have to aim a little harder to hit with it compared to the other larger weapons which hopefully some of you will start using now.
New Melee Weapons
Gooseman did a great job with the animations for the set of two-handed weapons. I’ve implemented them as slower firing but higher damage weapons with good range
- Mace : High blunt/stab damage
- Cleaver : High slash damage
- Longsword : Great range
These weapons behave a little differently than you’re used to, the time it takes between swing and hit is longer than most weapons but the payoff is huge and should be a fun addition to the game.
Wall-Looting Hackers
I heard some reports this week about people looting through walls. I made a serverside check so this is now impossible
Windows Magnifier Exploit
So there was a bit of an exploit with ranged weapons where they would be dead accurate as long as you weren’t aiming down the sights. Some clever players realized they could use a tool that magnified the pixels in the center of their screen and pull off perfect headshots from across the map. I fixed this by adding a bit of an aim cone when you’re not aiming down the sight. Almost no one will notice this change except for the exploiters and eventually we’ll put in a proper fix with loose aiming.
Next Week:
Phew, Quite a week for me. Next week I’ll probably be fixing bugs and balancing and deal with the wrath of reddit due to my changes and I’ll continue working on the new event.