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Season's Beatings

Santa comes to Rust, and everyone gets presents!

13 December 2018
Merry Christmas and happy holidays to everyone! The Christmas Event is once again live! If you haven't been around for this before, here's what you can expect: Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can "trade up" to a medium. If you choose to unwrap a present, the contents in each will vary. I won't blow the surprise here, but you'll find a mix of resources, weapons, and candy. Some players may receive coal for being absolutely worthless human beings. Once again, you will be able to find Santa hats and reindeer antlers, both of which can be worn and provide a decent amount of protection. There’s also a lickable candy cane club, and two types of stockings. If you hang a stocking inside your base when the jingle bells ring the stocking will fill up with loot. The larger stocking has a higher chance for better items and both last around 5-10 refills.
We've added some new Xmas-themed items for sale on the Rust Item Store to get you into the holiday spirit. The Snow Machine runs on low-grade fuel and will blanket a small area of terrain in a layer of snow. We also have Giant Candy Deployables to help you decorate your base in a festive fashion. Also, don't forget to check out the Community Marketplace for all of last year's items, where you can get a Snowman, the Festive Garlands, some Christmas Lights, and a Christmas Door Wreath.
We've fixed the monument puzzle issues on procedural maps where certain objects were receiving no power. If you're a server owner and are seeing this issue, please run the "puzzleprefabrespawn" command. Do NOT run this on a non-procedural map as it'll brick your puzzles until next wipe.


  • Enabled Christmas content
  • EAC SDK update


  • Fixed some M39 sounds not playing
  • Batteries have less capacity but higher charge efficiency
  • Fixed batteries not being able to be wired in series
  • Batteries must have at least 5 seconds of juice to begin discharging
  • Root combiner can be chained with other root combiners
  • Added short circuit detection to root combiner
  • Lowered solar panel power output to 20
  • Solar panel power output scaled by health
  • Fixed branch/combiner showing the title 'blocker' when aimed at
  • Updated and improved a few electrical item descriptions
  • Updated ceiling light sounds to be less loud and annoying
  • Fixed broken monument puzzles
  • Bucket Helmet cost reduction
  • Removed Charitable Rust Jerry Can
  • Fix for workshop ADS simulation
  • Fixed Force-Feature exploit