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New tin can alarm, zipline improvements, item buoyancy, vendor price adjustments, & more QoL!

01 August 2024
DEVBLOG
This month, we're adding the Tin Can Alarm, a new primitive trap made from hanging tin cans.

Crossing its wire will trigger the trap and cause a loud clatter, alerting anyone nearby to your presence.

You can deploy it anywhere from your base to inside monuments. Use it strategically to cover access points and defend your positions.
This month, we are changing how the classic bush rustle sounds work. Bush sounds will now be audible to players around you. Just like with footsteps, you now need to pay attention to  making noise in bushes. As you'd expect: going slower through a bush makes a quieter sound than running through it.

This change will also cause the rustles made in hot air balloon tarps to be audible to players nearby, and operates in the same way as the bushes.
Dropped items that end up in bodies of water will now sink more realistically instead of just dropping like they are still falling through air. As well as slowing down and getting shifted around by currents they will also emit some bubbles as they move and when they hit the ocean floor. This should make finding these items a little bit easier.
We’ve made several changes to the powerline zipline system this month to make it a bit more pleasant to use. 
  • Ziplines will now pick the furthest possible destination instead of the closest
  • We’ve increased the maximum length a zipline can run from 150m to 185m
  • Ziplines can now terminate at a higher point on the powerline structure and will pick these higher destinations when possible, reducing the amount of climbing required to continue the zipline.
  • You can no longer get dismounted by trees when on a zipline. We already had several systems in place to prevent trees spawning in zipline paths, but it still happened very rarely.

These changes should result in longer, higher ziplines that are safer to use.
After looking over the data from last months wipe, it was clear that the dynamic vendor pricing system wasn’t operating as well as it could have. It tended to drop to 50% off all items relatively quickly in the wipe. We’ve made a couple of changes this month:
  • Price changes now operate in real time rather than based on in-game time. This should be more understandable and will work correctly on servers that manipulate in-game time.
  • Price changes now take place every 5 real time hours. Last month the prices changed every 15 minutes in real time by default, so this will make the prices change much more slowly. 

As usual we’ll keep an eye on this and make changes going forwards.
Trains break barricades
Trains can break through barricades that are deployed too close to the tracks.
Bike fast turns
Hold the Crouch key while driving to perform a faster turn.
Sidecar bike physics
Sidecar bikes now drive more like regular motorbikes.
Horse terrain holes
Horses can now enter terrain holes - Train tunnels, the launch site ramp etc.
Fire mode switch
Switching your gun firemode will now play a sound.
Storage Adaptors collision
Can now walk through Storage Adaptors attached to boxes.
Hurt screen overlay toggle
Can now turn off the blood on screen when getting hurt.
Saved code lock input
The last entered code is now saved between sessions.
We're extremely excited to be partnering with Shockbyte for managed server hosting rental!
After seeing their work with the Minecraft community, and hearing great things from existing Rust users, we've decided to partner with them in an official capacity - endorsing their stability and reliability. You can enjoy full file access, full customization, and oxide support. 

Promotional Offer

As part of the promo, new customers can receive an in-game Tool Cupboard skin by renting a server of any tier!  Once your new server is delivered Shockbyte will send you information about how to get your sweet freebie!
Here's Shockbyte's story so far:

"Born from a passion for multiplayer gaming in March 2013, Shockbyte has become a leading provider of game server hosting. Over the past decade, our team of dedicated gamers has delivered reliable multiplayer servers worldwide to over 700 thousand customers. Since October 2019, we have supported the Rust community, continuously improving our services based on feedback. Our mission is to simplify game server hosting, allowing absolutely anyone to create their own multiplayer community with ease.

With a growing network of global locations, comprehensive DDOS protection, and a commitment to 100% uptime, Shockbyte has become a trusted provider for Rust communities. We understand the complexities of server hosting and are beyond thrilled to now offer our expertise in a partnered capacity with Facepunch. We believe this is the most exciting era for gaming and are proud to provide community-driven hosting opportunities.

By harnessing player feedback we’ve recently completely revamped the hosting experience and we’re extremely excited to be soon rolling out this new modern experience alongside our partnership with Rust. Our top-tier global hardware and robust DDOS protection ensure the Rust community receives only the best multiplayer support. At Shockbyte, our focus is on delivering an enjoyable online experience, committed to innovation and excellence."


We look forward to hearing about your experiences with their servers and you can get the skin by signing up to any level of hosting through this link or use code SBRUST at checkout!
Here we go again!  We have worked in a group of your favorite Twitch Streamers and Youtubers that you might recognize!

August 8th - August 18th, 2024

Be sure you get synced up at https://twitch.facepunch.com/ so you don't miss out!
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Features

  • Tin Can Alarm
  • Shockbyte Tool Cupboard skin
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Improvements

  • Bikes/Snowmobiles can now be driven onto the cargo containers and moved onto the cargo ship
  • Bikes/Snowmobiles will now be able to go down elevators. This includes monument and player created elevators
  • Travelling vendor speed increase. Adjustable by travellingvendor.max_speed
  • 'refillvitals' now removes and prevents bleed
  • Ammo stored on weapons is now viewable in the tooltip similar to how attachments are displayed
  • Items will now sink slowly in water and emit bubbles
  • Dynamic vendor pricing is now calculated in real time, defaults to every 5 hours
  • Ziplines show now travel further and will terminate at higher destinations when possible
  • Can no longer be killed by colliding with a tree while ziplining
  • The number text on item pickups should be larger when when picking up items with short names
  • Implemented PR #56 on community UI - Improved countdown features (thanks to Kulltero)
  • Last code entered into code locks is now saved across restarts
  • Player movement is no longer blocked by Storage Adaptors
  • Trains can break through barricades that are deployed too close to the tracks
  • Motorbike sidecars now control essentially the same as standard bikes, instead of feeling more sluggish
  • Motorbikes can now perform a faster turn while holding the Crouch key
  • Motorbike sidecar feels less jittery
  • Improved the feel of reversing on a bike
  • Improved wire slack controls, reducing accidental unwanted wire slack changes
  • Optimized deployable flasher lights
  • Added the option to turn off the blood on screen effect (Settings > Image Effects > Hurt)
  • Added effects.hurtoverleyapplylighting convar, prevents the blood on screen effect from getting affected by lighting
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Fixed

  • Travelling vendors lights now come on at night, and stay off during the day
  • Pagers in horses saddlebags no longer activate when you get on a horse
  • Getting on top of a junkpile doesn't kick you for flyhack anymore
  • Shelter/bag limit popup only shows after the building checks are done should they pass
  • Patrol helicopter now does appropriate checks during orbital strafing, ensuring napalm rockets are used when they should be
  • Travelling vendor now detects people on the bonnet correctly. Preventing an endless AFK zone
  • Travelling vendor now plays the correct sound when you buy from it
  • Patched memory leak from occurring when vending machines tried to be refilled
  • Prevent console log spam when cargo ship is docking
  • Fixed a walkway with incorrect collision resulting in blocked bullets (affected Dome and Junkyard mostly)
  • Fixed a pillar at power substations and trainyard using an incorrect shadow caster
  • Fixed not being able to use sprays from the Spray Can on Shipping Container walls
  • Fixed being able to clip into the Cargo Ship by sleeping or swimming in the Harbor canal
  • Fixed “Tackle the Day” quest soft locking if player inventory was full
  • Fixed being able to destroy vehicles by pushing them into a double doorway and placing down a door
  • Fixed being kicked for packet flooding when standing in range of specific deployables (couches/beds mostly) and looking at an IO entity while holding the wire tool at high framerates
  • Fixed being able to mount Attack Helicopters through a solid surface via the rotors
  • Boogie Boards will no longer accelerate forwards automatically when placed in the ocean
  • Fixed some search lights in monuments rotated around the wrong way
  • Fixed incorrect static barrel colours at Small Oil Rig
  • Fixed F1 UGC admin panel not working
  • Fixed being kicked when unloading exactly 128 or 256 bullets from a Minigun
  • Fixed bikes slowly falling over when sleeping on a moving cargo ship
  • Fixed motorbike headlight icon z-fighting
  • Fixed train wagons occasionally spawning close enough to the main line that a train couldn't fit past
  • Fixed player being left holding cards if they get kicked from a card table in a certain situation
  • Fixed all helicopters playing the new rocks particle effect constantly
  • Fixed horses not being able to pass through terrain holes. Horses can now enter train tunnels etc
  • Fixed seismic sensor vibration level not reset when unpowered
  • Fixed IO counter showing 1 by default instead of 0
  • Fixed NPC conversation staying open when leaving the area
  • Fixed an exploit allowing your dead body's head to clip through constructions
  • The death screen can now only fade in once, fixing the escape spam to see what is going on around your dead body
  • Fixed a case where a players inventory could be incorrectly locked when rapidly switching between gestures
  • Fixed barricades not deployable around caves
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Removed

  • Travelling vendor no longer has infinite stock. Stock now refills every 1/3rd of the vendors lifetime (10 minutes)
  • Light vehicles like bikes can no longer push trains

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