Lots of map changes, big and small: The new Launch Site monument is in, Hapis Island is updated, we added communal cooking barrels, improved grass, and more. Servers have been wiped, too. Enjoy!
I also ended up fixing a minor issue where the vending machine would list itself as 'in stock' if it had less than the designated quantity for sale available. i.e. if you were selling 10 wood for 1 stone, but had 9 wood in the machine, it would still list as in stock.
The dude is just for scale reference. After the 'base' for the high poly is done, I'm going to roughen it up a bit; make it more Rusty, and add a few things here and there to give it some personality.
I've also ported over the texturing and remodelling of the viewmodel hands, as well as rebaking a slightly more realistic normal map. I've added some loops to the chest area that I've noticed weren't holding up too well during deformation. I'm aiming to get the texture changes in when the viewmodel gets updated, so that the skin changes are consistent across the whole game.