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Features

  • •
    Added Powered rowboat vehicle
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    Added Chinook Event
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    Multiple seats in vehicles
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    Added lakeside forests
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    Added Birch, Oak and Beech trees
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    Added projectile pooling (gunfight performance)
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    Bullets now impact water
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    Added server asset warmup (performance hiccups)
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    New client side entity parenting (performance, vehicle support)
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    Added triangular conditional wall models
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    Junkpile Scientists
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    Hapis - Added Junkyard monument
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    Hapis - Added Outpost B3 small monument
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    Hapis - Added sewer branch monument
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    Hapis - Added Collapsed Tunnel small monument
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    Hapis - Mining outpost
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    Added vehicle spawns to Savas KOTH
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    Added horse meat (needs icons)
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    vehicle_flipy and vehicle_sensitivity convars (unused)
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    Hair Cap system
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    Head and Facial hair styles
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    Player Corpses float on water
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    Variable wind animation
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    Added floating offshore junkpiles
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Improvements

  • •
    Updated ingame map to be more detailed
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    Map coords swapped so that the letter is horizontal
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    Eye Adaptation and LUTs updated
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    Tweaks to dynamic grass and terrain splat colours to align
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    Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery
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    Changes to ocean and river reflectivity to be more physically accurate
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    Caves Spikes Trap nerfed
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    Major network interpolation & extrapolation improvements
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    Updated EAC
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    Stripped server schema refresh (performance hiccups)
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    Significantly improved shading on new foliage
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    Increased overall forest sizes
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    Big mix pass over most of the sounds in game
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    Spawning scientists are invulnerable until activated
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    Scientist reaction time goes up when they get hit
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    Hapis - Updated Site A and B tunnels
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    Hapis - 8 new cave and tunnels
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    Hapis - updated roads
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    Hapis - Updated site b tunnels to have radiation
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    Updated Savas KOTH loot table with all recently added items
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    AK47 has more hip aimcone
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    Water reflections
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    Temporal anti-aliasing
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    Pubic, Armpit and Eyebrow hair
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    AK47 has more difficult recoil
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    Added 4 HQM to SAR cost
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    Removed most Junk from Airdrops + Elite Crates
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    TShirt/LongShirt additional radiation protection
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    Reduced SAP HQM cost by 4
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    Heavy Plate Armor slightly less movement speed reduction
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    Heavy Plate Armor cost Halved
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    HV Rockets cost slightly more than 1/4 that of regular rockets
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    HV Rockets do 1/4 damage of regular rockets
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    Reduced longsword cost
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    Reduced rocket launcher cost
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    Rocket lancher has increased durability
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    You can now research and craft Binoculars
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    CCTV + Targeting Computer are stackable to 64
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    Hide armor costs halved
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    SMGs HQM cost halved
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    TShirt/LongShirt costs reduced
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    TShirt/LongShirt research cost now 20
handyman

Fixed

  • •
    Fixed gather amounts being inaccurate on HUD
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    Fixed NPCs showing in the report list
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    Fixed main menu only showing one friend
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    Fixed hitching when opening map
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    Fixed that servers needed a restart before newly released skins could be used
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    Fixed health bars not updating when buildings are repaired via upkeep
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    Fixed being able to walk far away while looting
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    Fixed ore bonus nodes doing pointless position update ticks
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    Fixed field rocks sometimes overlapping monuments
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    Fixed some floating rocks near monuments
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    Fixed sometimes falling through terrain near monuments
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    Fixed rare world checksum mismatch on certain seeds
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    Fixed exploits to dive underneath terrain
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    Fixed some rock terrain adjustments having reverted
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    Fixed skin selection icons not refreshing until clicked
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    Junkpile scientists no longer hover above ground
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    Hapis - Fixed some out of bounds exploits
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    Hapis - Fixed junkpile spawns on cliff edges
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    Fixed gap in Garage door which allowed traps to be trigged through
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    Fixed blueprint read not using master sound
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    Fixed flame turret been trigger through walls
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    Pubic hair clipping through clothing
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    Broken wrists on some clothing items
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    Placement guides not showing underwater looking from above
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    Z-fighting in stomped grass when grass displacement is enabled
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    Particle shadowing inside caves and interiors
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    Argument exception in motion blur
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    Number overflow in occlusion culling
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    Null reference exception in MaterialColorLerp
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    River UV stretching in direction of flow
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    Crash in terrain texturing initialization
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    Fixed skin shading when in shadow
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    Foliage biome tinting
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    Fixed Chainsaw chain direction
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    Fixed garage door culling at short range when gfx settings low
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    Fixed thrown objs impacting vehicle they were thrown from
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Removed

  • •
    Removed workshop vote counts (Valve doesn't send them anymore)

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