The
Hair Cap system is now live thanks to Diogo, which means better looking hair, especially when not using the TSSAA anti-aliasing setting. The old hair had a floating piece of geometry that sat just above the head and body and simulated fine detail, which looked good in the top settings, but the visual quality massively dropped off when using lower settings. This detail has now been shifted on to the Skin material itself, letting us do detail like this fade that looks much more similar when using TSSAA and even no AA at all:
Because of the tech changes, all head, face and body hair has been totally reworked to accommodate. Body hair especially should look way better, close-up and at distance. No more weird mangey bits! I've also added some fuzz style layer to our hair, which helps to break up the feel a lot and make it look thicker and bushier. Hair colours and dyes now look a lot more natural. Another bonus of these updates is that hair lights better now, especially at extreme lighting angles. I'm sure many people have seen the hair go bright metallic orange at sunrise and sunset; this no longer happens.
I've taken some time fixing bugs, like body hair clipping through clothing and head hair completely disappearing when wearing certain hats. Now at a minimum you'll see your hair cap. I'm working on some more deforming morphs so we can eventually cover all headwear, especially for much used items like the Metal Face Mask that have some skins with a lot more transparency than the default item. These require a small code change so expect them next update.
Since finishing the new tech I've been making more head and facial styles so there should be quite a bit more variety out there. With every new hair item it will add to the pool of items, so your look will change as the pool increases.