Player-driven boats are here, a new helicopter event hits the servers, lusher forests are growing, we look at a new PvE monument, and more.
I've also decreased the cost of the Rocket Launcher substantially. It now costs 50 HQM and 6 pipes (was 100 HQM/10 pipes) and increased its durability, so you don't have to worry about repairing it as often.
Please enjoy!
Because of the tech changes, all head, face and body hair has been totally reworked to accommodate. Body hair especially should look way better, close-up and at distance. No more weird mangey bits! I've also added some fuzz style layer to our hair, which helps to break up the feel a lot and make it look thicker and bushier. Hair colours and dyes now look a lot more natural. Another bonus of these updates is that hair lights better now, especially at extreme lighting angles. I'm sure many people have seen the hair go bright metallic orange at sunrise and sunset; this no longer happens.
I've taken some time fixing bugs, like body hair clipping through clothing and head hair completely disappearing when wearing certain hats. Now at a minimum you'll see your hair cap. I'm working on some more deforming morphs so we can eventually cover all headwear, especially for much used items like the Metal Face Mask that have some skins with a lot more transparency than the default item. These require a small code change so expect them next update.
Since finishing the new tech I've been making more head and facial styles so there should be quite a bit more variety out there. With every new hair item it will add to the pool of items, so your look will change as the pool increases.
Junkpile scientists are enabled by default this release. They should no longer hover slightly above the ground, and the scientists will be removed together with their beloved junkpile if it times out and sinks.
When scientists spawn, they will be invulnerable until they activate fully. If a player hits a scientist, their reaction time when the player comes into view is faster.
A lot of performance improvements and bug fixes has also been made across the board for the NPCs.
To clarify, this solution is similar to what we had a few months ago, except environment reflection updates are much faster than the Unity built-in system we were using.
Please note this screenshot was taken using only ambient lighting. No direct lighting is being used.
While this option is now available in our skin materials, these improvements probably won't be in before next month because they require artist intervention.