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Ensured that the save coroutine does not crash when entity serializations throws an error
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Window bars inserts are thinner (improved visibility)
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Removed occluder meshes from building blocks (performance, memory usage)
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Removed some unused components (memory usage)
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Netting has larger ladder volume to allow climbing over frames
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Dud explosives fall off moving objects
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Fallen dud explosives never explode on pickup
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Tree Minigame X's start relative to initial hit
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Tree Minigame X's rotate less each hit
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Can wear bandana with Bucket/Wood/Riot Helmet
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Tree Minigame X's only rotate in one direction