Rust Marque Logo menu
add_circle

Features

  • •
    Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis
  • •
    New tree sounds
  • •
    Added locational armor information when hovering over player preview
  • •
    Added Bulletproof Glass
  • •
    Added Explosive information panel
  • •
    Added Armor Information panel
  • •
    Added Seed information panel
  • •
    Added Weapon Mod information panel
arrow_circle_up

Improvements

  • •
    Ensured that the save coroutine does not crash when entity serializations throws an error
  • •
    Window bars inserts are thinner (improved visibility)
  • •
    Removed occluder meshes from building blocks (performance, memory usage)
  • •
    Removed some unused components (memory usage)
  • •
    Netting has larger ladder volume to allow climbing over frames
  • •
    Dud explosives fall off moving objects
  • •
    Fallen dud explosives never explode on pickup
  • •
    Tree Minigame X's start relative to initial hit
  • •
    Tree Minigame X's rotate less each hit
  • •
    Can wear bandana with Bucket/Wood/Riot Helmet
  • •
    Tree Minigame X's only rotate in one direction
handyman

Fixed

  • •
    Fixed spinner been placed in building block areas
  • •
    Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing
  • •
    Fix volume jump when a sound that's already fading out is told to fade out again
  • •
    Fixed Explosives thrown on other explosives not attaching
  • •
    Fixed dud explosives acting as garry's mod thrusters
  • •
    Fixed quickcraft lag when looting lots of items
  • •
    Fixed lag from map doing processing even when closed
  • •
    Bone Armor now protects legs as well as chest
  • •
    Bandana and wolf headdress protection reduced
  • •
    Fixed arrow protection being different than bullet protection

Newsletter

Receive monthly updates straight to your inbox