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Features

  • •
    Upgraded to Unity 2017.1.2
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    Added debug.log convar to toggle log output
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    Miner / Candle Hat provides protection
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    Caves have a good chance of spawning stone tools
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    Added toggled map grid coordinates (off by default)
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    Added Debris Field marker on map when heli/bradley is destroyed
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    Boonie/Bandana/Cap provides minimal protection instead of none
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    Miner hat has emissive blinding flare
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    Added radial map marker (mod support)
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Improvements

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    vm hierarchy and folder structure
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    new vm arm mesh
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    All viewmodels set to use base mesh vessel, all anims contain anim data only
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    Bow vm - anim tweaks
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    Salvaged axe, hammer & icepick vm - Removed attack2 lerping blends
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    Water jug vm - removed static left hand in view when thrown at max FOV
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    Sawnoff shotgun vm - Removed wobble at end of deploy anim
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    Ak47 vm - Updated base pose, transition additions
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    Increased speed of outro anim blend on ironsights
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    Supply signal vm folder restructure
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    Only allow drinking when water has certain depth
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    Improved water intersection test performance
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    Added process memory usage to system info
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    Tweaked high external wall and gate deploy volumes
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    Reduced scrap tier of many decorative items
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    Can now pick up research / repair benches
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    Broken items now have a minimum recycle yield of 10%
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    Items now remove attachments/ammo when recycled
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    Sewing kit is made of less rope (less recycle yield)
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    Lantern and Tuna Can Lamp provide more light
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    Lantern costs 25 Metal Fragments (was 40)
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    Less fuel / hqm in caves
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    Small/Medium wooden signs default blueprints
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    Stone Spear default blueprint
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    Workbench radius tripled
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    Workbenches can be rotated with hammer
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    Radsuit leaks small amounts of radiation at NPP/LSR
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    Lowered HQM yield from heli/bradley gibs
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    Satchel has slightly less chance to be a dud
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    Flamethrower Requires Workbench Tier 2
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    Hoodie/Pants require 75 scrap to research ( Was 250 )
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    Snow Jacket/vagabond more common and much cheaper to make
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    Elite crate spawns half as much stuff
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    Elite crates spawn every 2 hours instead of 20 min at LSR
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    Bradley drops elite crate loot
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    Hapis site B now has a chance to spawn elite creates
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    Cluttery deployables drop as blueprints instead of full items
  • •
    Bradley begins healing much slower
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Fixed

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    Pickaxe vm - Fixed hands intersecting when aim running
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    Fixed launchsite exploit allowing to hide in the wall
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    Big cleaver vm - Fixed hands intersecting when aim running
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    Satchel charge wm- Fixed wrong texture appearing when thrown
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    Satchel charge vm - Fixed arms clipping when thrown
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    Beancan grenade vm - Fixed arm clipping when thrown
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    Bone club vm - Fixed popping from throw cancel to idle
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    m249 vm - fixed arms clipping at max FOV
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    Fixed packet exploit to bring down servers
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    Fixed stone ore scarcity
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    Sawnoff shotgun vm - Fixed arm clipping at max FOV
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    Fixed indoor shadow issues introduced by viewmodel shadow changes
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    Fixed missing viewmodel shadow feet
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    Fixed node hotspots invisible during med-high fog
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    Fixed some water reflection artifacts
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    Fixed not being able to pick up items outside of any TC
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    Fixed Vending Machines not displaying if item for trade is a blueprint or not
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    Fixed Steam Inventory Items not unlocking their blueprint
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    Miner hat no longer emissive to other players when switched off
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    Fixed workbench status everywhere exploit
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    Fixed candle hat having a 30m light radius (!)
  • •
    Fixed peacekeeper turrets not firing
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Removed

  • •
    Bolt rifle vm - removed unused anims

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