Now that the map is default, I feel like we have a bit more freedom to upgrade it as it's not classified as a piece of paper. Earlier this week I fixed the Vending Machine tooltips, so that if a blueprint was being sold/bought it would display (BP) next to it instead of just the item name, which was kind of misleading.
While players can not currently draw on maps, this feature is enabled for mods, so they can add images to it to support their gameplay. A bug where these 'drawings' would persist across game sessions was fixed.
Speaking of mods, I added a little bit of extra support for drawing a radius of any color on the map. This should help with gamemodes like Battle Royale, where they want to draw the radiation radius.
Also, if you've ever had a hard time describing where something on the map was to a friend you should be happy with this next change. I've added a grid, with coodinates as an overlay to the map. It is off by default, and you can toggle it with the top left button. Each grid is 150x150 meters, and are lettered along the horizontal axis, and numbered along the vertical axis. It's a little bit ugly right now and has some minor artefacts when the map is in motion, but it works pretty well.
One more thing, I added an explosion marker to the map wherever a crash site is. This is to say that whenever the Bradley or the helicopter are destroyed, a yellow and red explosion icon will appear on the map at the location of the crash site and will stick around for about 10 minutes. Have fun waiting for the fires to go out to get the loot now guys.