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Features

  • Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap)
  • Added wall socket to top and bottom end of foundation steps
  • Added high performance cache to workshop skins
  • Added “find_radius” admin console command
  • Added “find_self” admin console command
  • Added additional info to “find” admin console commands
  • Added recycler to both harbors
  • Added research table to satellite dish
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Improvements

  • Can use scrap to create components with research table
  • Can recycle components into scrap (10% yield)
  • Twig building tier can be placed inside the cupboard radius (raid towers)
  • Wooden ladders can be placed inside the cupboard radius (raiding)
  • Turrets can see through twig building blocks
  • Auto turret projectiles penetrate twig building blocks
  • Reduced twig decay time to one hour delay plus one hour duration
  • Tweaked ladder placement rules so they can be attached to the end of floors
  • Tweaked ladder triggers thickness so they can be climbed from both sides
  • Tweaked ladder trigger width so they can be traversed around
  • Reduced health of low walls by 50%
  • Tweaked barricade building prevention volumes
  • Miner hat model becomes emissive when switched on
  • Animals will no longer randomly get stuck when fleeing
  • Animals have more interesting flee behaviour
  • Lowered cost of bandana
  • Lowered cost of cap
  • Lowered cost of balaclava
  • Lowered cost of boonie hat
  • Lowered cost of burlap headwrap
  • Increased snow jacket protection
  • Reduced snow jacket cost
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Fixed

  • Fixed animals sometimes being invisible
  • Fixed culled ragdolls remaining invisible on culling disabled
  • Fixed research table lens refraction

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