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Features

  • •
    Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap)
  • •
    Added wall socket to top and bottom end of foundation steps
  • •
    Added high performance cache to workshop skins
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    Added “find_radius” admin console command
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    Added “find_self” admin console command
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    Added additional info to “find” admin console commands
  • •
    Added recycler to both harbors
  • •
    Added research table to satellite dish
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Improvements

  • •
    Can use scrap to create components with research table
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    Can recycle components into scrap (10% yield)
  • •
    Twig building tier can be placed inside the cupboard radius (raid towers)
  • •
    Wooden ladders can be placed inside the cupboard radius (raiding)
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    Turrets can see through twig building blocks
  • •
    Auto turret projectiles penetrate twig building blocks
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    Reduced twig decay time to one hour delay plus one hour duration
  • •
    Tweaked ladder placement rules so they can be attached to the end of floors
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    Tweaked ladder triggers thickness so they can be climbed from both sides
  • •
    Tweaked ladder trigger width so they can be traversed around
  • •
    Reduced health of low walls by 50%
  • •
    Tweaked barricade building prevention volumes
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    Miner hat model becomes emissive when switched on
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    Animals will no longer randomly get stuck when fleeing
  • •
    Animals have more interesting flee behaviour
  • •
    Lowered cost of bandana
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    Lowered cost of cap
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    Lowered cost of balaclava
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    Lowered cost of boonie hat
  • •
    Lowered cost of burlap headwrap
  • •
    Increased snow jacket protection
  • •
    Reduced snow jacket cost
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Fixed

  • •
    Fixed animals sometimes being invisible
  • •
    Fixed culled ragdolls remaining invisible on culling disabled
  • •
    Fixed research table lens refraction

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