Let’s talk about raiding. Raiding has been in a pretty bad state for a really long time now and it’s probably fair to say that we have been arguing about solutions without actually acting on them for far too long. This ends now.
The first major change is that you can now place all building blocks of the twig building tier inside other player’s cupboard radius without being authorized. This obviously opens the door for raid towers, dramatically changing the building and raiding meta of the game. To some this may seem like a drastic step and I’m sure many will immediately take to Twitter to proclaim that we’ve now finally ruined the game in its entirety. Our aim with this is for raiding and building to involve more creativity. Raiding shouldn’t happen on the exact path the architect of the building envisioned when planning his defense. It shouldn’t be a fixed equation of sulfur and explosives to get to the loot. It shouldn’t be binary in the way that either a base is destroyed in its entirety with all loot being stolen or it fails completely with no loot being lost. It should involve planning, risk and reward. You should be vulnerable during the execution of a raid, even if the owner of a building is not online. It should be rewarded to recognize that one of the loot rooms in a building is exposed and can be raided rather easily by a small group of players or even a single person. People should build multiple loot rooms with various kinds of defenses and maybe even a secondary base to fall back to. Raiding shouldn’t only be accessible after farming massive amounts of resources. But a successful raid also shouldn’t mean the complete and utter destruction of a person’s life. It should be a setback, the intensity of which depending on both the layout of a base and the creativity of the attacker. I believe we need various means of executing a raid to get to this point, and raid towers are an important step to experiment with this new reality.
In addition to making raid towers first class citizens I’ve enabled ladder placement inside the cupboard radius. Ladders are supposed to be used as an alternative for boosting or be used in the construction of a raid tower. Ladde
rs now have more forgiving placement rules, even allowing you to attach them to the edge of floors. They can also be climbed from both sides and be traversed around to switch sides. Climbing a building with ladders should involve some risk but also be a relatively cheap way to exploit weaknesses in a base design.
To make turrets play a more essential role in base defense they can now see and fire through twig building blocks. This is mostly to counteract the fact that people can now place twig building blocks inside the cupboard radius, but I think turrets will automatically start to play a bigger role in base defense now that defenders have to protect against a wider range of potential attacks.
The twig building tier now decays six times as fast. After an initial delay of one hour until the decay starts, twig structures will decay completely within another hour, making it two hours of decay time overall. This is obviously meant to quickly decay away raid towers after a raid was either successful or failed.
The Future Of Building
I also tweaked some elements of building with this update. I reduced the health of low walls by 50% and added wall sockets to the top and bottom end of foundation steps. This makes them less useful to block the construction of raid towers. Over the course of the month I want to think about what we can do to open up more options and allow for more creativity in base design. We’re currently talking about the possibility of half height snapping of foundations and half height walls. We’d love to hear your thoughts on what you think the future of building and base defense should look like.
To summarize, I’m not claiming to have found the final solution to fix everything about raiding overnight. However, this is meant to be a big step in order to shift the game on the right path going forward. I think the ideas behind what we’re trying to do with this are solid and can develop into far more involving raiding and building systems than the path we’re currently on. Let’s see how it plays out, this is early access after all.