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Updated to Unity 5.6
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Updated EAC
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Polished water lapping sound
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Polished distant gunshots
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Improved localized voice limiting
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New sounds for the spinner wheel
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AI doesn't walk through walls
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AI sleeps
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Updated flesh bullet impact effects
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AI populations are controlled by console variables
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AI eats corpses
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AI eats dropped items
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AI reacts to gun shots
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AI corpses drop gibs when destroyed (temporary effect)
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Updated damage effects hud
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Options screen dropdowns are now side selectors
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Normalized tree sizes
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Websocket Rcon is default mode
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Optimized steam avatar cache lookup
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Deers give deer meat (instead of chicken)
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Optimized transform updates when recycling sounds and effects
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Optimized light intensity and color flickering effects
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Optimized invoke handler (list overhead, cache hits, hashing)
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Optimized position lerp and player model lists
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Eliminated input lag (especially for firearms)
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Large Furnace has bigger foundation, stays upright & can be placed on slopes