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Features

  • •
    Added multithreaded mesh batching
  • •
    Added better profiling
  • •
    Added “itemskins” convar to disable workshop skins
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Improvements

  • •
    Flashlight lod updates
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    Crossbow world model uv fixes
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    Reduced mesh compression on weapon world models
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    Rocket launcher world model uv fixes
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    Sound creation optimization
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    Physics sounds are quieter unless the impact is pretty hard
  • •
    Lower vertex counts on Stone & Sheet Metal tiers
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    Optimized workshop skin loading
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    Made network cells more granular
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    Optimized client side plant entities
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    Dense bushes have an extra LOD
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    Heli always strafes with napalm if target has no TC access
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    Lowered cost of AutoTurret
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    Autoturret parts found in purple crates + towns
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    Lowered cost of flame turret
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    C4 won’t stick to Decor Deployables
  • •
    Decor Deployables can only be picked up with TC access + hammer equipped
  • •
    Out of Stock Vending machines show up as red on the map
  • •
    Fish provides animal fat
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Fixed

  • •
    Fixed invisible LR-300 worldmodel bug
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    Fixed workshop skin memory leak
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    Fixed plant material memory leak
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    Fixed craft canceling sometimes losing resources when inventory is full
  • •
    Fixed being unable to place walls next to a metal shopfront on a triangle foundation
  • •
    Fixed SAR buff/SAP nerf reversion
  • •
    Fixed Harbor 2 not showing up on map

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