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Features

  • Added multithreaded mesh batching
  • Added better profiling
  • Added “itemskins” convar to disable workshop skins
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Improvements

  • Flashlight lod updates
  • Crossbow world model uv fixes
  • Reduced mesh compression on weapon world models
  • Rocket launcher world model uv fixes
  • Sound creation optimization
  • Physics sounds are quieter unless the impact is pretty hard
  • Lower vertex counts on Stone & Sheet Metal tiers
  • Optimized workshop skin loading
  • Made network cells more granular
  • Optimized client side plant entities
  • Dense bushes have an extra LOD
  • Heli always strafes with napalm if target has no TC access
  • Lowered cost of AutoTurret
  • Autoturret parts found in purple crates + towns
  • Lowered cost of flame turret
  • C4 won’t stick to Decor Deployables
  • Decor Deployables can only be picked up with TC access + hammer equipped
  • Out of Stock Vending machines show up as red on the map
  • Fish provides animal fat
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Fixed

  • Fixed invisible LR-300 worldmodel bug
  • Fixed workshop skin memory leak
  • Fixed plant material memory leak
  • Fixed craft canceling sometimes losing resources when inventory is full
  • Fixed being unable to place walls next to a metal shopfront on a triangle foundation
  • Fixed SAR buff/SAP nerf reversion
  • Fixed Harbor 2 not showing up on map

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