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Environment volumes now eliminate ambient light when underground
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Eliminated UI canvas overhead from grass displacement camera
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Converted some component getters to pooled lists (less GC)
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Stripped deployable component from entity instances (reduced memory usage)
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Muzzle Brake has less of a aimcone penalty
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Improved LR300 iron sights
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All Pistols have drastically reduced draw time
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Improved bolt action animations
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Now drops map model
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Planner/map player anims