We’ve started the work on two medium sized harbors. The idea is to offer an easier place to traverse for fresh spawns, where they can find loot for early game crafting, without the constant clash against equipped players. That also means no sniper's nests in here, so buildings that usually grant you access to those floors won’t.
Harbor 1
This one is a condensed version of the concept art we started from. The idea is three piers with two pockets of interest on land, and one pocket spread on the ocean across barges and tug boats.
Harbor 2
The second harbor features largely flat terrain enclosed by cliffs on the back. The area is is a maze of shipping containers you'll be able to explore for loot, or hide in if things get too tense for your fresh naked.
All that you see today is obviously work in progress still, and we’re still refining layouts. As you can see there’s a lot of greyboxed art present, we have a pretty decent list of assets left to produce, and we estimate another month and half before these hit main. We’re going to try to minimize the amount of untextured assets that make it to main when we patch it in. We’ll keep you posted with our progress as time goes on as usual.