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Optimized terrain carving triggers significantly (better projectile and culling perf)
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Optimized various small inefficiencies in prefab pooling and the LOD grid
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Optimized client side network update events to reduce entity streaming stuttering
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Eliminated needless string reallocation from object creation (better perf, less GC)
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Eliminated some minor dynamic memory allocations (less GC)
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Stone gate gibs are no longer the incorrect wood gate ones