Rust Marque Logo menu
add_circle

Features

  • •
    Added hurt admin console command (takes amount of damage as parameter)
  • •
    Improved player preview lighting; added anti-aliasing
  • •
    Added Satchel Charge
  • •
    Added XP earners for healing other players
  • •
    Added Double Barrel Shotgun
arrow_circle_up

Improvements

  • •
    Full clothing and armor balancing pass (15% more body damage when fully geared)
  • •
    Protections from clothing and armor now add up (all slots required for max protection)
  • •
    Bleeding is displayed as total damage that will be applied over the bleeding duration
  • •
    Increased bleeding rate to 20 damage per minute (instead of barely any at all)
  • •
    Increased bleeding from weapons to 20% of the applied damage
  • •
    Revive takes 6 seconds to complete (holding down E)
  • •
    Cannot move while reviving
  • •
    Revive attempts delay player death
  • •
    Bandage and syringe no longer revive players
  • •
    Increased player wounded time (now 40-50 seconds)
  • •
    Reduced projectile radius of slugshot, buckshot, arrows and explosive rounds
  • •
    Increased headshot multiplier of throwables and arrows to 1.5 (from 1.25)
  • •
    Pressing R rotates placement guide of deployables and building blocks
  • •
    Server now verifies projectile path between checkpoints (anti hack)
  • •
    Projectiles can be picked up immediately after they hit something
  • •
    Combat log now correctly displays the last 30 entries
  • •
    Combat log now includes the ammo type
  • •
    Semi auto pistol now holds 10 rounds (from 8)
  • •
    Revolver now holds 8 rounds (from 6)
  • •
    Improved rendering performance again
  • •
    Can sprint with crossbow again
  • •
    Halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, xbow
  • •
    More than halved crafting time for Explosives and Gunpowder
  • •
    Slightly increased cost of beancan grenades
  • •
    Reduced cost of C4 by 20%
  • •
    Armored door available at level 17
  • •
    Shelves unlock at Level 5 + 80% cheaper
  • •
    Reduced metal cost of woodwire, metal barricades
  • •
    Reduced level requirements of wood, woodwire, metal barricades + spike trap
  • •
    Autoturret health increased to 1000
  • •
    Autoturret damage increased 50%
  • •
    Autoturret protection from satchels/beancans increased 50%
  • •
    Loot tables for radtowns handcrafted and contain less junk
  • •
    Ammo stacks can be found in radtowns
  • •
    Max condition of items is shown as a red bar
handyman

Fixed

  • •
    Fixed semi auto pistol doing 39.99 damage instead of 40.00
  • •
    Fixed being unable to bandage other players
  • •
    Fixed feet hitboxes being outside of the collision bounds on wounded players
  • •
    Fixed rock box stacking exploits
  • •
    Fixed grenade viewmodel sometimes getting stuck in throwing animation
  • •
    Fixed layer toggle with no name in F1 tools
  • •
    Fixed player jump animation not playing
  • •
    Fixed flow around player preview
  • •
    Fixed Hapis lake waves
  • •
    Fixed TSSAA flickering when switching items
  • •
    Fixed revz not defaulting to 1 when client cfg is missing
  • •
    Fixed rock/cliff texturing, female skin and other glitches introduced a couple of weeks ago
  • •
    Fixed explosive rounds dealing double explosive damage
  • •
    Fixed weapon viewmodels sometimes being partially see-through (exploit)
remove_circle

Removed

  • •
    Removed Gathering diminishing xp from other players (more xp sooner)

Newsletter

Receive monthly updates straight to your inbox