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Features

  • Added hurt admin console command (takes amount of damage as parameter)
  • Improved player preview lighting; added anti-aliasing
  • Added Satchel Charge
  • Added XP earners for healing other players
  • Added Double Barrel Shotgun
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Improvements

  • Full clothing and armor balancing pass (15% more body damage when fully geared)
  • Protections from clothing and armor now add up (all slots required for max protection)
  • Bleeding is displayed as total damage that will be applied over the bleeding duration
  • Increased bleeding rate to 20 damage per minute (instead of barely any at all)
  • Increased bleeding from weapons to 20% of the applied damage
  • Revive takes 6 seconds to complete (holding down E)
  • Cannot move while reviving
  • Revive attempts delay player death
  • Bandage and syringe no longer revive players
  • Increased player wounded time (now 40-50 seconds)
  • Reduced projectile radius of slugshot, buckshot, arrows and explosive rounds
  • Increased headshot multiplier of throwables and arrows to 1.5 (from 1.25)
  • Pressing R rotates placement guide of deployables and building blocks
  • Server now verifies projectile path between checkpoints (anti hack)
  • Projectiles can be picked up immediately after they hit something
  • Combat log now correctly displays the last 30 entries
  • Combat log now includes the ammo type
  • Semi auto pistol now holds 10 rounds (from 8)
  • Revolver now holds 8 rounds (from 6)
  • Improved rendering performance again
  • Can sprint with crossbow again
  • Halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, xbow
  • More than halved crafting time for Explosives and Gunpowder
  • Slightly increased cost of beancan grenades
  • Reduced cost of C4 by 20%
  • Armored door available at level 17
  • Shelves unlock at Level 5 + 80% cheaper
  • Reduced metal cost of woodwire, metal barricades
  • Reduced level requirements of wood, woodwire, metal barricades + spike trap
  • Autoturret health increased to 1000
  • Autoturret damage increased 50%
  • Autoturret protection from satchels/beancans increased 50%
  • Loot tables for radtowns handcrafted and contain less junk
  • Ammo stacks can be found in radtowns
  • Max condition of items is shown as a red bar
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Fixed

  • Fixed semi auto pistol doing 39.99 damage instead of 40.00
  • Fixed being unable to bandage other players
  • Fixed feet hitboxes being outside of the collision bounds on wounded players
  • Fixed rock box stacking exploits
  • Fixed grenade viewmodel sometimes getting stuck in throwing animation
  • Fixed layer toggle with no name in F1 tools
  • Fixed player jump animation not playing
  • Fixed flow around player preview
  • Fixed Hapis lake waves
  • Fixed TSSAA flickering when switching items
  • Fixed revz not defaulting to 1 when client cfg is missing
  • Fixed rock/cliff texturing, female skin and other glitches introduced a couple of weeks ago
  • Fixed explosive rounds dealing double explosive damage
  • Fixed weapon viewmodels sometimes being partially see-through (exploit)
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Removed

  • Removed Gathering diminishing xp from other players (more xp sooner)

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