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Full clothing and armor balancing pass (15% more body damage when fully geared)
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Protections from clothing and armor now add up (all slots required for max protection)
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Bleeding is displayed as total damage that will be applied over the bleeding duration
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Increased bleeding rate to 20 damage per minute (instead of barely any at all)
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Increased bleeding from weapons to 20% of the applied damage
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Revive takes 6 seconds to complete (holding down E)
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Cannot move while reviving
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Revive attempts delay player death
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Bandage and syringe no longer revive players
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Increased player wounded time (now 40-50 seconds)
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Reduced projectile radius of slugshot, buckshot, arrows and explosive rounds
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Increased headshot multiplier of throwables and arrows to 1.5 (from 1.25)
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Pressing R rotates placement guide of deployables and building blocks
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Server now verifies projectile path between checkpoints (anti hack)
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Projectiles can be picked up immediately after they hit something
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Combat log now correctly displays the last 30 entries
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Combat log now includes the ammo type
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Semi auto pistol now holds 10 rounds (from 8)
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Revolver now holds 8 rounds (from 6)
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Improved rendering performance again
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Can sprint with crossbow again
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Halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, xbow
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More than halved crafting time for Explosives and Gunpowder
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Slightly increased cost of beancan grenades
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Reduced cost of C4 by 20%
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Armored door available at level 17
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Shelves unlock at Level 5 + 80% cheaper
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Reduced metal cost of woodwire, metal barricades
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Reduced level requirements of wood, woodwire, metal barricades + spike trap
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Autoturret health increased to 1000
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Autoturret damage increased 50%
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Autoturret protection from satchels/beancans increased 50%
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Loot tables for radtowns handcrafted and contain less junk
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Ammo stacks can be found in radtowns
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Max condition of items is shown as a red bar