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Features

  • •
    Added deployable decay to sleeping bags, tool cupboards, barricades and traps
  • •
    Added server side stat tracking (separate for every server instance)
  • •
    Added projectile line of sight tracking (no enforcement yet)
  • •
    Added lineofsight_protection server convar (only toggles tracking for now)
  • •
    Added decay.tick server startup parameter (specifies decay tick interval)
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Improvements

  • •
    Tool cupboards can be repaired
  • •
    Increased available time to harvest plants before they die
  • •
    Hemp can be harvested for reduced cloth when small
  • •
    Ignore projectiles from stalled players
  • •
    Take player lag into consideration for server side projectile speed verification
  • •
    Projectile entity distance verification takes entity speed into account
  • •
    Include player and target names in server side projectile logs
  • •
    No longer give anti hack violations to players that are stuck behind doors
  • •
    Player animation tweaks
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Fixed

  • •
    Improved fly hack detection (fixed a potential false positive)
  • •
    Fixed overly bright clouds at night
  • •
    Fixed blurry Facepunch logo on low quality settings
  • •
    Fixed issue that could render the water purifier invisible
  • •
    Fixed issue where the water purifier bucket could not be interacted with
  • •
    Fixed potential server crash caused by water bucket
  • •
    Fixed line of sight loot exploits
  • •
    Fixed exploit to disable gunshot sounds
  • •
    Fixed survey charge particle effect rotation
  • •
    Fixed estimated player velocity being extremely inaccurate during server lag
  • •
    Fixed offset Holosights
  • •
    Fixed issue with revz not being set causing rendering problems
  • •
    Fixed revz darkening environment
  • •
    Fixed revz player preview
  • •
    Fixed revz deferred lighting and reflections
  • •
    Fixed revz missing decals, player tags, holosight dot, lantern glass
  • •
    Fixed revz missing heli body and heli interiors
  • •
    Fixed revz painting signs
  • •
    Fixed revz greyboxes not visible
  • •
    Fixed revz horse hair, helicopter glass seen through objects
  • •
    Fixed revz menus darkening water
  • •
    Fixed horse hair discoloration
  • •
    Fixed teddy bear mesh + material
  • •
    Fixed water simulation issue causing seams in shore blend
  • •
    Fixed speedtree billboards in d3d9
  • •
    Fixed pitch black shadow on grass when shader level < 300
  • •
    Fixed pitch black horse lowest LOD mesh
  • •
    Fixed ocean and rivers not showing specular highlights for secondary lights
  • •
    Fixed research table glass shader

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