I've merged the past month's changes into Prerelease
and got it up and running again. I've also set the price of the new items in the XP system and adjusted their unlock levels. Next week I'm going to do some gamefeel stuff, so it's more obvious when new items are unlocked. I'll also be going through each level and making sure we aren't getting too many unlocks at once (some levels unlock 8 items!), as well as a standardized pricing scheme (common tool = 5 XP, very rare weapon = 50 XP).