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Lots of audio polish & mix tweaks
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New footsteps w/ more variations per surface type
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More bow & crossbow attack sound variations
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Bear/wolf footsteps are audible from farther away
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Procedural Map: Dungeon updates
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Procedural Map: New powerline meshes
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Procedural Map: New mountain types
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Procedural Map: More distance between huge mountains
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Procedural Map: Reduced water wave clipping
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Procedural Map: More aggressive altitude based snow
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Procedural Map: Snow patches of various sizes in the far north
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Procedural Map: Micro cliffs can no longer spawn on roads
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Procedural Map: Wild pumpkins and corn spawn more reliably
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Procedural Map: Mushrooms spawn inside forests on ground patches with no grass
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Procedural Map: Overall mushroom, pumpkin and corn populations are higher
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Procedural Map: Airfield walls no longer float slightly above ground
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Procedural Map: Loading time optimizations (mostly cliff and monument placement)
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Procedural Map: Reduced overall bush and clutter rock density slightly
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Procedural Map: Tweaked the size of driftwood spawn patches
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Procedural Map: World size is now clamped between 1000 and 6000
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Many food items now stack to 10
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556 stacks to 100
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Charcoal stacks to 1000
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Human meat reduces hydration
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Reactive target cost reduction
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Reactive target automatically resets after 6 seconds of being knocked down