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  • Added wave displacement to water quality level 1
  • Added shadowmode convar to adjust sun shadow casting
  • Added additional procgen benchmarks


  • New eat/drink sounds
  • New flamethrower sounds
  • Optimized building block despawns some more
  • Optimized UI variable display code
  • Adjusted grass LODing (less upscaling on lower LODs)
  • Updated player preview idle
  • Limited shadow distance to 50 when shadow cascades are disabled
  • Icesheet prefabs use LOD grid
  • Improved aerial perspective density computation
  • Sun shadows disable completely when shadow distance is set to 0
  • Procgen benchmarks reset GC, LODs, grass, decor and tasks before every run
  • Stripped legacy fog modes from shader compilation and scenes
  • Made perf convar display async task queue when set to 6
  • Server restart command calls quit command after the timer reaches 0
  • Slightly higher starting calories
  • Map cost reduced to 1 paper


  • Fixed gradual ambience performance degradation bug
  • Fixed coroutine leak in entity particle emission
  • Fixed another performance issue when looking at players
  • Fixed tree culling performance issue caused by wind
  • Fixed horizon sky / water blending
  • Fixed that the door animation was stopped one frame too early
  • Fixed regression that sometimes skipped entity linking when building
  • Fixed entities not sending slot updates when server side changes are made
  • Fixed missing ignite and extinguish icons on small furnace
  • Fixed flames doing less damage to objects when sitting on stone/metal
  • Fixed water barrels not blocking building
  • Fixed water bucket having drink as default option (impossible to deselect)
  • Fixed being able to transfer water into an unheld bucket