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Features

  • •
    Added wave displacement to water quality level 1
  • •
    Added shadowmode convar to adjust sun shadow casting
  • •
    Added additional procgen benchmarks
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Improvements

  • •
    New eat/drink sounds
  • •
    New flamethrower sounds
  • •
    Optimized building block despawns some more
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    Optimized UI variable display code
  • •
    Adjusted grass LODing (less upscaling on lower LODs)
  • •
    Updated player preview idle
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    Limited shadow distance to 50 when shadow cascades are disabled
  • •
    Icesheet prefabs use LOD grid
  • •
    Improved aerial perspective density computation
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    Sun shadows disable completely when shadow distance is set to 0
  • •
    Procgen benchmarks reset GC, LODs, grass, decor and tasks before every run
  • •
    Stripped legacy fog modes from shader compilation and scenes
  • •
    Made perf convar display async task queue when set to 6
  • •
    Server restart command calls quit command after the timer reaches 0
  • •
    Slightly higher starting calories
  • •
    Map cost reduced to 1 paper
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Fixed

  • •
    Fixed gradual ambience performance degradation bug
  • •
    Fixed coroutine leak in entity particle emission
  • •
    Fixed another performance issue when looking at players
  • •
    Fixed tree culling performance issue caused by wind
  • •
    Fixed horizon sky / water blending
  • •
    Fixed that the door animation was stopped one frame too early
  • •
    Fixed regression that sometimes skipped entity linking when building
  • •
    Fixed entities not sending slot updates when server side changes are made
  • •
    Fixed missing ignite and extinguish icons on small furnace
  • •
    Fixed flames doing less damage to objects when sitting on stone/metal
  • •
    Fixed water barrels not blocking building
  • •
    Fixed water bucket having drink as default option (impossible to deselect)
  • •
    Fixed being able to transfer water into an unheld bucket

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