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New eat/drink sounds
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New flamethrower sounds
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Optimized building block despawns some more
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Optimized UI variable display code
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Adjusted grass LODing (less upscaling on lower LODs)
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Updated player preview idle
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Limited shadow distance to 50 when shadow cascades are disabled
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Icesheet prefabs use LOD grid
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Improved aerial perspective density computation
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Sun shadows disable completely when shadow distance is set to 0
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Procgen benchmarks reset GC, LODs, grass, decor and tasks before every run
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Stripped legacy fog modes from shader compilation and scenes
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Made perf convar display async task queue when set to 6
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Server restart command calls quit command after the timer reaches 0
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Slightly higher starting calories
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Map cost reduced to 1 paper