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Grass is rougher
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Grass uses physically based shading
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Ragdolls legs don't bend backwards anymore
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Switched back to post/overlay-based ambient occlusion
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Improved reflection occlusion
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Made reflection probes less dark
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Faster water simulation
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Thirdperson camera doesn't go through stuff
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Thirdperson camera rotates with the target
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Thirdperson camera mouse wheel zoom
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Signs can be edited by the locker
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Signs can be unlocked by the locker
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Signs can always be unlocked/edited by admins
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Train carriages and sedan vehicles updated in dungeons
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Player models blink
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Player model eyes move
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Can enter codelock codes with keyboard
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Codelock dialog doesn't show entered code (shows ****)
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Hemp plants and ore nodes are bigger and easier to spot
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Ore nodes now always spawn around other rock formations
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Tweaked the scale of bushes and small trees
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Procedural Map: New forests
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Procedural Map: New terrain texturing algorithm
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Procedural Map: Better cliff mesh placement and more variety
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Procedural Map: New clutter vegetation and rocks
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Procedural Map: More natural looking beach terrain
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Procedural Map: Better river generation
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Procedural Map: Road width varies slightly
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Procedural Map: Optimized road and river vertex count
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Procedural Map: Mountains let other objects spawn around their lower parts
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Procedural Map: Better rock cluster vegetation
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Grenades are much snappier and predictable
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Beancan grenades are more reliable
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Fix for being able to freelook while aiming
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Item attachments are refunded when a weapon is used for crafting (sentry)
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Ceiling light placement/floating bugfixes
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Lowered other helmet protection
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Syringe heals 15 instantly and 20 over time
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Increased emission of ceiling lights