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Features

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    Added new player models
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    Added 30 minute idle kick if server is full
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    Added specnet convar (for admins)
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    Added soft-particle fade to highest quality version of rainfall
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    Added the new clutter vegetation and rocks to all handmade maps
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Improvements

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    Grass is rougher
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    Grass uses physically based shading
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    Ragdolls legs don't bend backwards anymore
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    Switched back to post/overlay-based ambient occlusion
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    Improved reflection occlusion
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    Made reflection probes less dark
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    Faster water simulation
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    Thirdperson camera doesn't go through stuff
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    Thirdperson camera rotates with the target
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    Thirdperson camera mouse wheel zoom
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    Signs can be edited by the locker
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    Signs can be unlocked by the locker
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    Signs can always be unlocked/edited by admins
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    Train carriages and sedan vehicles updated in dungeons
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    Player models blink
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    Player model eyes move
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    Can enter codelock codes with keyboard
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    Codelock dialog doesn't show entered code (shows ****)
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    Hemp plants and ore nodes are bigger and easier to spot
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    Ore nodes now always spawn around other rock formations
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    Tweaked the scale of bushes and small trees
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    Procedural Map: New forests
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    Procedural Map: New terrain texturing algorithm
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    Procedural Map: Better cliff mesh placement and more variety
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    Procedural Map: New clutter vegetation and rocks
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    Procedural Map: More natural looking beach terrain
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    Procedural Map: Better river generation
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    Procedural Map: Road width varies slightly
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    Procedural Map: Optimized road and river vertex count
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    Procedural Map: Mountains let other objects spawn around their lower parts
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    Procedural Map: Better rock cluster vegetation
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    Grenades are much snappier and predictable
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    Beancan grenades are more reliable
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    Fix for being able to freelook while aiming
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    Item attachments are refunded when a weapon is used for crafting (sentry)
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    Ceiling light placement/floating bugfixes
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    Lowered other helmet protection
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    Syringe heals 15 instantly and 20 over time
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    Increased emission of ceiling lights
handyman

Fixed

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    Fixed ragdoll stretching
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    Fixed player model being visible for 1 frame when ragdoll becomes visible
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    Fixed local player sometimes holding multiple weapons
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    Fixed double deploy warning
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    Fixed weapon firing etc when map is open
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    Fixed disappearing holosight
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    Fixed viewmodel shadow shader errors in legacy OpenGL/Linux
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    Fixed bug where looking down above water could clip and show ocean floor
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    Fixed pumpjack body disappearing in the distance
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    Fixed rockets only dealing half their damage to building parts
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    Fixed overly bright footprints and bullet decals on sand
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    Fixed slight differences in projectile behaviour with varying frame rate
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    Fixed anti hack failing to detect players clipping into river rocks
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    Fixed rocks sometimes disappearing before buildings and players
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    Procedural Map: Fixed rivers occasionally failing to be detected as water
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    Procedural Map: Fixed occasionally visible hard edges on roads and rivers
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    Procedural Map: Fixed midair rocks around river mouths
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    Procedural Map: Fixed terrain lighting artifacts around certain rock formations
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    Fixed shelves being able to be placed inside eachother
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    Fixed metal facemask protecting too much

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