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Features

  • Added new player models
  • Added 30 minute idle kick if server is full
  • Added specnet convar (for admins)
  • Added soft-particle fade to highest quality version of rainfall
  • Added the new clutter vegetation and rocks to all handmade maps
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Improvements

  • Grass is rougher
  • Grass uses physically based shading
  • Ragdolls legs don't bend backwards anymore
  • Switched back to post/overlay-based ambient occlusion
  • Improved reflection occlusion
  • Made reflection probes less dark
  • Faster water simulation
  • Thirdperson camera doesn't go through stuff
  • Thirdperson camera rotates with the target
  • Thirdperson camera mouse wheel zoom
  • Signs can be edited by the locker
  • Signs can be unlocked by the locker
  • Signs can always be unlocked/edited by admins
  • Train carriages and sedan vehicles updated in dungeons
  • Player models blink
  • Player model eyes move
  • Can enter codelock codes with keyboard
  • Codelock dialog doesn't show entered code (shows ****)
  • Hemp plants and ore nodes are bigger and easier to spot
  • Ore nodes now always spawn around other rock formations
  • Tweaked the scale of bushes and small trees
  • Procedural Map: New forests
  • Procedural Map: New terrain texturing algorithm
  • Procedural Map: Better cliff mesh placement and more variety
  • Procedural Map: New clutter vegetation and rocks
  • Procedural Map: More natural looking beach terrain
  • Procedural Map: Better river generation
  • Procedural Map: Road width varies slightly
  • Procedural Map: Optimized road and river vertex count
  • Procedural Map: Mountains let other objects spawn around their lower parts
  • Procedural Map: Better rock cluster vegetation
  • Grenades are much snappier and predictable
  • Beancan grenades are more reliable
  • Fix for being able to freelook while aiming
  • Item attachments are refunded when a weapon is used for crafting (sentry)
  • Ceiling light placement/floating bugfixes
  • Lowered other helmet protection
  • Syringe heals 15 instantly and 20 over time
  • Increased emission of ceiling lights
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Fixed

  • Fixed ragdoll stretching
  • Fixed player model being visible for 1 frame when ragdoll becomes visible
  • Fixed local player sometimes holding multiple weapons
  • Fixed double deploy warning
  • Fixed weapon firing etc when map is open
  • Fixed disappearing holosight
  • Fixed viewmodel shadow shader errors in legacy OpenGL/Linux
  • Fixed bug where looking down above water could clip and show ocean floor
  • Fixed pumpjack body disappearing in the distance
  • Fixed rockets only dealing half their damage to building parts
  • Fixed overly bright footprints and bullet decals on sand
  • Fixed slight differences in projectile behaviour with varying frame rate
  • Fixed anti hack failing to detect players clipping into river rocks
  • Fixed rocks sometimes disappearing before buildings and players
  • Procedural Map: Fixed rivers occasionally failing to be detected as water
  • Procedural Map: Fixed occasionally visible hard edges on roads and rivers
  • Procedural Map: Fixed midair rocks around river mouths
  • Procedural Map: Fixed terrain lighting artifacts around certain rock formations
  • Fixed shelves being able to be placed inside eachother
  • Fixed metal facemask protecting too much