The new player models--including females--are now in, and who you are depends on your SteamID. This update wipes the servers and your blueprints. Have fun!
	
	
	
	
	
AK Damage( 40 ) * Headshot Multiplier( 2 ) * Protection( 1 - 0.8 ) = 16
Here’s what actually happened:
AK Damage( 40 ) * Headshot Multiplier( 2 ) * Protection( 1 - 0.8 ) * Protection( 1 - 0.8 ) = 3.2
Oops! We were applying protection twice by accident.
After I fixed it I realized it was still messed up, so we’ve reduced the Metal Facemask protection down to 0.5, effectively eliminating the headshot multiplier. The other helmet protections have been brought down to bring them in-line with this change and I think it’s a very good starting point. I’ll be listening for feedback, but so far so good. Another thing to note is I’ve increased the durability of the metal armor pieces so that they can absorb 10-15 shots before breaking.
            
I fixed a few bugs like this in the past but for very specific shaders, like glass or particles. This time, however, a more complete fix will affect all semi-transparent shaders across our entire standard shader set.
            
	
	
	
	
	
	
	
The next step will be to add screen space reflections to our lighting pass, which should help us make the lighting in indoor scenes far more convincing.
We’re also researching the possibility of implementing a world-space large scale occlusion system, to complement screen-space ambient occlusion and reflections, that would effectively allow us to smoothly darken interior areas like caves and buildings, as well as fade reflections. If proven effective, it would help us solve a few problems.