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New rock/concrete melee impact sounds
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Enabled server violation score kicking by default
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Re-enabled prefab pooling (performance)
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Made pool.prefabs and pool.assets console commands take an optional filter argument
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Tweaked external wall gate LOD ranges
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Converted all deployables to the planner system (quality of life)
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Improved server side building decay performance
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Allowed tree.quality and mesh.quality convars to be > 100
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Made mesh and tree qualities > 100 push back billboard and cull distances
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Wall frame inserts do the same construction layer checks as walls
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Improved and optimized rainfall shader
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Improved anti-aliasing
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Tweaked important textures to work with trilinear filtering and anisotropic
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Increased resolution on some props with extremely low resolution textures
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Improved skin shader
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Brought back and improved shore wetness
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Metal facemask protection levels lowered to that of chestplate
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Codelock does higher shock damage for wrong codes
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External wall health balance
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Updated weapon mod icons
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Updated EAC
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Updated to Unity 5.3.2p3