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Features

  • •
    Added skins
  • •
    Added "ent who" command for admins (echos entity creator)
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    Added command "clear" to clear the console
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    Added command "copy" to copy the console to clipboard
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Improvements

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    New rock/concrete melee impact sounds
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    Enabled server violation score kicking by default
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    Re-enabled prefab pooling (performance)
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    Made pool.prefabs and pool.assets console commands take an optional filter argument
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    Tweaked external wall gate LOD ranges
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    Converted all deployables to the planner system (quality of life)
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    Improved server side building decay performance
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    Allowed tree.quality and mesh.quality convars to be > 100
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    Made mesh and tree qualities > 100 push back billboard and cull distances
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    Wall frame inserts do the same construction layer checks as walls
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    Improved and optimized rainfall shader
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    Improved anti-aliasing
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    Tweaked important textures to work with trilinear filtering and anisotropic
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    Increased resolution on some props with extremely low resolution textures
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    Improved skin shader
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    Brought back and improved shore wetness
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    Metal facemask protection levels lowered to that of chestplate
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    Codelock does higher shock damage for wrong codes
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    External wall health balance
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    Updated weapon mod icons
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    Updated EAC
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    Updated to Unity 5.3.2p3
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Fixed

  • •
    Fixed invisible external wall gate doors in the distance
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    Fixed invisible barricades in the distance
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    Fixed decay points on interior foundations being buggy and unreliable
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    Fixed various deployable placement exploits on walls and rocks
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    Fixed some shader bugs in large monuments
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    Fixed low resolution terrain rocks
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    Fixed runtime shader errors causing invisible objects on Linux
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    Fixed culling not working properly on some objects
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    Fixed helicopter windows and rotors now fade into fog properly
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    Fixed horse hair to not fading into fog properly
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    Fixed DDOS amplification exploit in steam query
  • •
    Fixed calling some RPCs when dead
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Removed

  • •
    Removed hand snapping into view on hatchet vm attack & hit anims
  • •
    Removed traps deployables from common loot table (bp only)

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