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Improvements

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    Improved water movement
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    Updated stone world model/physics
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    Radial reset for sleeping bags/beds
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    Can no longer throw melee tools underwater
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    Stuck projectiles spawn ontop of corpse if would fall through world
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    Healthbars (player and world objects) now round up instead of down
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    Can no longer heal underwater
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    Made impact sounds more consistent
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    Tweaked the m249 fire sound
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    Tweaked the metal hatchet impact sounds
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    Tweaked fall damage sounds
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    Made fall damage sounds only play when you take 20+ damage
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    Disabled the sounds in the new dungeons when far away (perf)
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    Set up voice limiting for some of the helicopter sounds
handyman

Fixed

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    Fixed various lag exploits
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    Fixed foundation steps being unplaceable in certain situations
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    Fixed LODGroup errors on the keylock
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    Fixed lantern stacking / hiding exploit
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    Fixed nighttime water reflection highlights
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    Fixed floor / foundation overlap exploit
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    Fixed floating doors when placed next to stairs
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    Fixed embrasures and shutters randomly collapsing
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    Fixed being able to block monument entrances using signs
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    Missing footsteps on generic surfaces fixed
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    Building parts door frames see through fixed
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    Fixed ladders and painting frames clipping inside walls
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    Fixed rockets going through building parts
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    Fixed lock LOD distances
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    Fixed barrel/trashpile LOD distances
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    Fixed a couple little bugs with sound playback
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    Fixed footstep sounds not playing on surfaces with a generic material
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Removed

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    Removed ability to place locks on some prefabs
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    Removed blood/battery/note from spawn tables

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