Sleeping Bag Radial Reset
I’ve implemented a much needed improvement to the way sleeping bags work. Basically when you use a sleeping bag, all sleeping bags and beds in a 50m radius that belong to you will also count as being ‘used’ and their timers will be reset. This means no more spamming of sleeping bags enabling the player to instantly respawn as if it's Quake, and if you kill someone you can be reasonably sure they are actually dead for a while. This affects both raiding and defending, but in different ways. Beds have always had a much shorter refresh time than sleeping bags so they should be far more viable for defenders to use, and attackers will have a harder time getting back into the fight, which is how it should be. Some balance may be needed to further restrict the bed placement rules, but we’ll try this out like this first.
Stuck Projectile Loss
Don’t you hate it when you kill an animal with arrows or spears and it rolls over so you are unable to retrieve them? Then if you harvest it they just disappear? Well no longer! I have some checks in place so that if an item is going to drop in the world it spawns it above the terrain so you should always be able to get all of your spears and arrows back!
Barrel & Trashpile LOD range
We had a very low LOD range for both these items, which meant the landscape looked kind of bare until you stumbled across something that you should have been able to see from far away. This has been fixed and the view distance increased by about 300%. This wasn’t a lot of work, but it was an important change and should give people a reason to explore the landscape a little more.
Swim Changes
After Andre tweaked the swimming parameters, I went in and unified the game code to use his values and added some additional checks. This means you can’t eat food or use medkits, syringes, or bandages while you’re swimming.
Bugfixes!
- Fixed healthbars sometimes showing 0 hp (we round up now)
- Fixed locks fading out way too early, making doors look unlocked
- Removed Blood, Note, and Battery from spawn tables
- Can no longer throw melee weapons/tools underwater
- Updated stone worldmodel/physics to be less low-res
- Fixed rockets going through building parts
- Removed ability to place locks on some items:
- Auto turret
- Lantern
- Research Table
- Repair Bench
- Both Jack o Lanterns
- Small Furnace
- Small Stash