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Features

  • •
    Added SaveList diagnostics to dump command
  • •
    Added in game bug reporter (F7)
  • •
    Added grass.displace (1|0)
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    Added network cache (better server performance)
  • •
    Added bullet ricochet sounds
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    Added small stash dig sound
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    Added building upgrade sounds
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    Added large wood gate sounds
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    Added prefab preprocessing step to loading screen (prefabwarmup 1|0)
  • •
    Added mesh batching to pumpjack and quarry
  • •
    Added diagnostics to server spawn handler report
  • •
    Added socket mod names to the socket placement fail messages
  • •
    Added test radiation zone to CraggyIsland
  • •
    Added seasonal lanterns
  • •
    Added shadow settings to options menu
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Improvements

  • •
    Rivers match ocean
  • •
    Fogged rivers and lakes
  • •
    Reduced the likelyhood of being kicked by VAC timeouts
  • •
    Improved SQLite performance
  • •
    Improved AI performance, allocations
  • •
    New construction sounds
  • •
    New melee cloth impact sounds
  • •
    New melee grass impact sounds
  • •
    Salvaged icepick deploy sound polish pass
  • •
    Super distant gunshot sound polish pass
  • •
    Rock sound doesn’t sound as much like a landslide
  • •
    New survey charge sounds
  • •
    Console text only refreshes if the console is visible
  • •
    Console receives messages that have been logged before it has been opened
  • •
    Ambient sounds load in a background thread
  • •
    LOD grid no longer logs errors when objects move their cell
  • •
    Switched building colliders to the new, more accurate collision system
  • •
    Enabled server side collider batching by default
  • •
    Switched server side line of sight / distance checks to the entity API
  • •
    Updated EAC
  • •
    Invalidate network cache properly when looting
  • •
    server.save ccommand does a clean save (skips caching)
  • •
    Server shutdown saves skip caching
  • •
    Moved F2 options menu to main menu
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Fixed

  • •
    Fixed phantom playermodels
  • •
    Fixed NRE when using give commands
  • •
    Fixed EAC errors
  • •
    Fixed pool sometimes not setting recycled pointer to null
  • •
    Fixed doors not shutting clientside on first use
  • •
    Fixed random “Look rotation viewing vector is zero” warnings
  • •
    Fixed DDraw shader (old one was deprecated in Unity 5.2)
  • •
    Fixed foundation pickaxe exploit
  • •
    Fixed rocket and grenade damage against structures
  • •
    Fixed mining quarry / pump jack sounds not turning off properly
  • •
    Fixed mining quarry / pump jack sound pitch modifiers not being applied
  • •
    Fixed radiation overlay never stopping its most recent sound
  • •
    Fixed barricade / spikes / compound wall damage trigger effects
  • •
    Fixed barricade placement on terrain being a pain in the ass
  • •
    Fixed lantern sound errors
  • •
    Fixed lantern spawning in the lit state
  • •
    Fixed various sound issues when using prefab pooling
  • •
    Fixed various sound issues related to voice limiting
  • •
    Fixed grass hovering slightly above ground
  • •
    Fixed forest grass texture stretching
  • •
    Fixed supply signal effect instantiation errors
  • •
    Fixed sound template serialization errors
  • •
    Fixed various inaccurate building deploy volumes
  • •
    Fixed building part rotation exploits
  • •
    Fixed foundation cupboard exploits
  • •
    Fixed server side batched colliders not refreshing after building part rotation
  • •
    Fixed client not updating building block grades / protection properties locally
  • •
    Fixed various building stability weirdnesses
  • •
    Fixed furnace light shadows not fading out
  • •
    Fixed potential NREs in server RPCs
  • •
    Fixed trees being impossible to gather from if not standing at their base
  • •
    Fixed certain situations that could spawn incorrect decals / particles
  • •
    Fixed server DDOS by creating RPC errors
  • •
    Fixed stability not always updating when placing new blocks
  • •
    Fixed UI disappearing after pressing F4 or F9

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