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Update!

We've just released an update to go along with <a href="http://playrust.com/devblog-82/">yesterday's blog post</a>. Here's the changelog.

16 October 2015
Devblog
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Features

  • Added SaveList diagnostics to dump command
  • Added in game bug reporter (F7)
  • Added grass.displace (1|0)
  • Added network cache (better server performance)
  • Added bullet ricochet sounds
  • Added small stash dig sound
  • Added building upgrade sounds
  • Added large wood gate sounds
  • Added prefab preprocessing step to loading screen (prefabwarmup 1|0)
  • Added mesh batching to pumpjack and quarry
  • Added diagnostics to server spawn handler report
  • Added socket mod names to the socket placement fail messages
  • Added test radiation zone to CraggyIsland
  • Added seasonal lanterns
  • Added shadow settings to options menu
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Improvements

  • Rivers match ocean
  • Fogged rivers and lakes
  • Reduced the likelyhood of being kicked by VAC timeouts
  • Improved SQLite performance
  • Improved AI performance, allocations
  • New construction sounds
  • New melee cloth impact sounds
  • New melee grass impact sounds
  • Salvaged icepick deploy sound polish pass
  • Super distant gunshot sound polish pass
  • Rock sound doesn’t sound as much like a landslide
  • New survey charge sounds
  • Console text only refreshes if the console is visible
  • Console receives messages that have been logged before it has been opened
  • Ambient sounds load in a background thread
  • LOD grid no longer logs errors when objects move their cell
  • Switched building colliders to the new, more accurate collision system
  • Enabled server side collider batching by default
  • Switched server side line of sight / distance checks to the entity API
  • Updated EAC
  • Invalidate network cache properly when looting
  • server.save ccommand does a clean save (skips caching)
  • Server shutdown saves skip caching
  • Moved F2 options menu to main menu
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Fixed

  • Fixed phantom playermodels
  • Fixed NRE when using give commands
  • Fixed EAC errors
  • Fixed pool sometimes not setting recycled pointer to null
  • Fixed doors not shutting clientside on first use
  • Fixed random “Look rotation viewing vector is zero” warnings
  • Fixed DDraw shader (old one was deprecated in Unity 5.2)
  • Fixed foundation pickaxe exploit
  • Fixed rocket and grenade damage against structures
  • Fixed mining quarry / pump jack sounds not turning off properly
  • Fixed mining quarry / pump jack sound pitch modifiers not being applied
  • Fixed radiation overlay never stopping its most recent sound
  • Fixed barricade / spikes / compound wall damage trigger effects
  • Fixed barricade placement on terrain being a pain in the ass
  • Fixed lantern sound errors
  • Fixed lantern spawning in the lit state
  • Fixed various sound issues when using prefab pooling
  • Fixed various sound issues related to voice limiting
  • Fixed grass hovering slightly above ground
  • Fixed forest grass texture stretching
  • Fixed supply signal effect instantiation errors
  • Fixed sound template serialization errors
  • Fixed various inaccurate building deploy volumes
  • Fixed building part rotation exploits
  • Fixed foundation cupboard exploits
  • Fixed server side batched colliders not refreshing after building part rotation
  • Fixed client not updating building block grades / protection properties locally
  • Fixed various building stability weirdnesses
  • Fixed furnace light shadows not fading out
  • Fixed potential NREs in server RPCs
  • Fixed trees being impossible to gather from if not standing at their base
  • Fixed certain situations that could spawn incorrect decals / particles
  • Fixed server DDOS by creating RPC errors
  • Fixed stability not always updating when placing new blocks
  • Fixed UI disappearing after pressing F4 or F9

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