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Fixed phantom playermodels
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Fixed NRE when using give commands
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Fixed EAC errors
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Fixed pool sometimes not setting recycled pointer to null
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Fixed doors not shutting clientside on first use
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Fixed random “Look rotation viewing vector is zero” warnings
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Fixed DDraw shader (old one was deprecated in Unity 5.2)
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Fixed foundation pickaxe exploit
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Fixed rocket and grenade damage against structures
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Fixed mining quarry / pump jack sounds not turning off properly
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Fixed mining quarry / pump jack sound pitch modifiers not being applied
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Fixed radiation overlay never stopping its most recent sound
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Fixed barricade / spikes / compound wall damage trigger effects
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Fixed barricade placement on terrain being a pain in the ass
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Fixed lantern sound errors
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Fixed lantern spawning in the lit state
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Fixed various sound issues when using prefab pooling
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Fixed various sound issues related to voice limiting
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Fixed grass hovering slightly above ground
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Fixed forest grass texture stretching
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Fixed supply signal effect instantiation errors
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Fixed sound template serialization errors
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Fixed various inaccurate building deploy volumes
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Fixed building part rotation exploits
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Fixed foundation cupboard exploits
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Fixed server side batched colliders not refreshing after building part rotation
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Fixed client not updating building block grades / protection properties locally
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Fixed various building stability weirdnesses
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Fixed furnace light shadows not fading out
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Fixed potential NREs in server RPCs
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Fixed trees being impossible to gather from if not standing at their base
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Fixed certain situations that could spawn incorrect decals / particles
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Fixed server DDOS by creating RPC errors
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Fixed stability not always updating when placing new blocks
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Fixed UI disappearing after pressing F4 or F9