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Features

  • •
    Added skin chooser when crafting
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    Added blueprint fragment system
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    Added public utilities to monuments
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    Added more loot to monuments
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    Added trashpiles near road and monuments
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    Added support for interactive monuments
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    Added some noise to the terrain around all monuments and radtowns
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    Added building topology to manually block tree placement around buildings of certain monuments
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    Added MonumentInfo to all monuments (could be interesting for mods)
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    Added different beachside trees to temperate beaches
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    Added input.autocrouch convar (enables legacy-style auto crouching)
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Improvements

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    Load time optimizations
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    Save speed optimizations
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    Sound playback CPU optimizations
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    Items show protection values in inventory
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    Items show details when hovered
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    Unified item shortnames (internal change)
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    Unified prefab names (internal change)
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    Lowered rocket splash damage radius
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    Humans drop 1 fat + 1 per 3 minutes alive
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    Map is default blueprint
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    Crossbow zoom increased
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    Pumpjack works slower
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    Crude oil produces less low grade fuel per unit
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    Increased ak47 recoil to bring it in line with the m4 from legacy
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    Doubled Small Wood Storage capacity
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    Can’t build near radtowns
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    Lowgrade fuel crafting session produces 3 instead of 7 units
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    Furnaces are cheaper
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    Improved lake and forest shapes
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    Brought back icebergs to the arctic biome
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    Tweaked arid biome to make it easier to identify
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    Made terrain normal calculation more accurate (fixes various minor issues)
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    Reduced height map memory usage by 50%
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    Tweaked field rock assets and distribution
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    Palms only spawn on arid beaches
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    Minor vegetation performance improvements
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    Physics optimizations of roads and rivers
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    Icesheets are visible from further away and are more spread out
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    All animals except chicken now drop leather and 50% of the cloth they used to drop
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    Roadsign body and leg armor now require leather instead of cloth
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    Metal plate body and head armor now require leather instead of cloth
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    All hide clothing types now require leather instead of cloth
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    Made player movement gravity and friction tests more reliable
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    Made door lock colliders more accurate
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Fixed

  • •
    Fixed server NRE which was only fixed by a restart
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    Fixed multiple doors being placed in a doorway
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    Fixed cargo plane networking its position too often
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    Fixed line of sight issues with explosives
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    Fixed item icons getting stuck selected
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    Fixed selection panel not always showing
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    Fixed blueprint panel not always showing
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    Fixed sometimes needing to click on blueprint button twice
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    Fixed active weapon not always updating for other players
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    Fixed that planted corn and pumpkins disappeared after every server restart
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    Fixed doors being unplaceable if deployables were placed behind their frame
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    Fixed that players could get stuck in the falling state
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    Fixed issues with crouch jumping
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    Fixed door lock colliders colliding with player movement (fixes door exploit)
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Removed

  • •
    Changed sign/map image storage to use a sqlite db (old folder will be deleted)

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